The aim of this paper is to explore the possibilities and limits of using serious computer games in mechanical engineering education. Mechanical engineering has long struggled around the world due to a shortage of students, so it is necessary to constantly look for opportunities to make learning more attractive. Contemporary students are equipped with sufficient competences and technical equipment for effective learning in the virtual environment of computer games, so a whole range of sub-projects in the field of gaming education are being carried out throughout the world. A serious game or applied game is a game designed for a primary purpose other than pure entertainment, most likely for education. A reference serious game called ‘Manager...
International audienceWith the recent development of virtual reality (VR) technology, a variety of n...
In a world where students are increasing digitally tethered to powerful, ‘always on’ mobile devices,...
International audienceThe present paper provides a description of Mecagenius, a learning game to tea...
In the education of mechanical engineers alternative learning methods like serious games, simulation...
In the education of mechanical engineers alternative learning methods like serious games, simulation...
Higher education has to cope with current trends in digital technologies, in particular in the field...
AbstractSerious games have proved to be an important tool in supporting the education and training a...
The application of serious game arising from their capability to present learning and entertainment ...
This project, as the name suggests, is a comprehensive study of the entire process of design and dev...
The human capital for the European Factories of the Future is the key enabler to competing in high v...
Gamification and experiential learning are increasingly used in education as they create an immersiv...
With the technological advancement and the level of immersion that technology represents in our live...
Cette thèse, réalisée dans le cadre d’un projet de recherche pluridisciplinaire financé par le Minis...
This paper describes the experiences in the design, construction and validation of a serious game to...
International audienceWith the recent development of virtual reality (VR) technology, a variety of n...
In a world where students are increasing digitally tethered to powerful, ‘always on’ mobile devices,...
International audienceThe present paper provides a description of Mecagenius, a learning game to tea...
In the education of mechanical engineers alternative learning methods like serious games, simulation...
In the education of mechanical engineers alternative learning methods like serious games, simulation...
Higher education has to cope with current trends in digital technologies, in particular in the field...
AbstractSerious games have proved to be an important tool in supporting the education and training a...
The application of serious game arising from their capability to present learning and entertainment ...
This project, as the name suggests, is a comprehensive study of the entire process of design and dev...
The human capital for the European Factories of the Future is the key enabler to competing in high v...
Gamification and experiential learning are increasingly used in education as they create an immersiv...
With the technological advancement and the level of immersion that technology represents in our live...
Cette thèse, réalisée dans le cadre d’un projet de recherche pluridisciplinaire financé par le Minis...
This paper describes the experiences in the design, construction and validation of a serious game to...
International audienceWith the recent development of virtual reality (VR) technology, a variety of n...
In a world where students are increasing digitally tethered to powerful, ‘always on’ mobile devices,...
International audienceThe present paper provides a description of Mecagenius, a learning game to tea...