Independent study exploring the history of tabletop role-playing games, their intrinsic benefits, and how they can be implemented into library collections and programs. I also explore the accessibility of tabletop role-playing games and how they can be made more accessible. To conclude, I present a series of recommendations and valuable resources for librarians and enthusiasts
This study examines the interaction between narrative and collaborative worldbuilding and premade, e...
Collections of three-dimensional materials may not be discoverable to library users if they lack ade...
The use of games in the library is a currently trending topic of discussion and writing in the Libra...
Purpose – This paper aims to provide libraries with collections advice regarding fantasy role-playin...
Objective – The purpose of this study is to explore collection development, cataloguing, processing,...
Role-playing games have become more mainstream in today's society and some Swedish public libraries ...
The role-playing game attracts a growing number of practisers. The aim of this master’s thesis is to...
Title from PDF of title page (University of Missouri--Columbia, viewed on June 21, 2010).The entire ...
Within this position paper, we describe the use of Fiasco, a tabletop role-playing game (TRPG), as i...
Paper completed for Emerging Technologies, 9410 Seminar in Information Science and Learning Technolo...
The purpose of this study was to explore the role that tabletop role-playing games (TRPGs) play in d...
An academic and public library collaborate on a tabletop gaming event for the whole community
This article discusses the importance of gaming in all libraries. It aims to show what different lib...
Excerpt from Introduction In 1982, Bothered About Dungeons & Dragons (BADD) was created. BADD was a ...
While tabletop role-playing games (TTRPG) like Dungeons and Dragons 5e are more popular than they ha...
This study examines the interaction between narrative and collaborative worldbuilding and premade, e...
Collections of three-dimensional materials may not be discoverable to library users if they lack ade...
The use of games in the library is a currently trending topic of discussion and writing in the Libra...
Purpose – This paper aims to provide libraries with collections advice regarding fantasy role-playin...
Objective – The purpose of this study is to explore collection development, cataloguing, processing,...
Role-playing games have become more mainstream in today's society and some Swedish public libraries ...
The role-playing game attracts a growing number of practisers. The aim of this master’s thesis is to...
Title from PDF of title page (University of Missouri--Columbia, viewed on June 21, 2010).The entire ...
Within this position paper, we describe the use of Fiasco, a tabletop role-playing game (TRPG), as i...
Paper completed for Emerging Technologies, 9410 Seminar in Information Science and Learning Technolo...
The purpose of this study was to explore the role that tabletop role-playing games (TRPGs) play in d...
An academic and public library collaborate on a tabletop gaming event for the whole community
This article discusses the importance of gaming in all libraries. It aims to show what different lib...
Excerpt from Introduction In 1982, Bothered About Dungeons & Dragons (BADD) was created. BADD was a ...
While tabletop role-playing games (TTRPG) like Dungeons and Dragons 5e are more popular than they ha...
This study examines the interaction between narrative and collaborative worldbuilding and premade, e...
Collections of three-dimensional materials may not be discoverable to library users if they lack ade...
The use of games in the library is a currently trending topic of discussion and writing in the Libra...