\u3cp\u3eGame users can behave co-operatively or competitively. An experiment was performed to test the hypothesis that a shared social space (SSS) with continuous and 'rich' communication possibilities leads to an increase in forming coalitions. The DOOM game provides a test environment. Two samples of 12 players each were tested playing DOOM: one with the SSS conditions (continuous communication mode, small physical distance among players) and another under the condition of separation during the game (discontinuous communication mode, large physical distance). During a break all players had have the chance to discuss the outcome of the first trial (group process feedback). The SSS conditions led to a significantly increased amount of coal...
Social aspects of multiplayer games are well known as contributors to game success, with online frie...
Serious gaming is used as a means for improving organizational teamwork, yet little is known about t...
Organisations matter. They provide a complex framework that shapes the experience, awareness and dev...
Game users can behave co-operatively or competitively. An experiment was performed to test the hypot...
Game users can behave co-operatively or competitively. An experiment was performed to test the hypot...
Game users can behave co-operatively or competitively with other players. An experiment was perform...
An experiment was performed to test the hypothesis that a shared social space (SSS) with continuous ...
People can behave co-operatively or competitively with other co-workers. An experiment was performed...
This empirical study focuses on online collaboration and social interaction in temporary group forma...
This thesis aimed to further research in the field of video games by examining player experience (PX...
Part 7: Player ExperienceInternational audienceThis paper presents a study investigating cooperation...
Distributed interactive games offer players a three dimensional virtual world experience. Within th...
For almost four decades, cooperation has been studied through the lens of the prisoner’s dilemma gam...
While psychologists analyze network game-playing behavior in terms of players ’ social interaction a...
Multiplayer play is commonplace within contemporary digital games, with many requiring collaboration...
Social aspects of multiplayer games are well known as contributors to game success, with online frie...
Serious gaming is used as a means for improving organizational teamwork, yet little is known about t...
Organisations matter. They provide a complex framework that shapes the experience, awareness and dev...
Game users can behave co-operatively or competitively. An experiment was performed to test the hypot...
Game users can behave co-operatively or competitively. An experiment was performed to test the hypot...
Game users can behave co-operatively or competitively with other players. An experiment was perform...
An experiment was performed to test the hypothesis that a shared social space (SSS) with continuous ...
People can behave co-operatively or competitively with other co-workers. An experiment was performed...
This empirical study focuses on online collaboration and social interaction in temporary group forma...
This thesis aimed to further research in the field of video games by examining player experience (PX...
Part 7: Player ExperienceInternational audienceThis paper presents a study investigating cooperation...
Distributed interactive games offer players a three dimensional virtual world experience. Within th...
For almost four decades, cooperation has been studied through the lens of the prisoner’s dilemma gam...
While psychologists analyze network game-playing behavior in terms of players ’ social interaction a...
Multiplayer play is commonplace within contemporary digital games, with many requiring collaboration...
Social aspects of multiplayer games are well known as contributors to game success, with online frie...
Serious gaming is used as a means for improving organizational teamwork, yet little is known about t...
Organisations matter. They provide a complex framework that shapes the experience, awareness and dev...