\u3cp\u3eThis paper presents the design of pOwerball, a novel augmented reality computer game for children aged 8-14. The pOwerball was designed to bring together children with and without a physical or learning disability and to encourage social interactions surrounding the play. The contribution of this design case is two fold. From a design perspective, pOwerball exemplifies an emerging class of computer games where the interaction style and game mechanics support social interactions amongst the players. From a methodological perspective, we describe the various ways children became involved in our design process; we highlight the related difficulties and successes in the context of relevant research literature.\u3c/p\u3
Abstract. This paper presents the design of a table-top game supporting the treatment of children wi...
Serious computer games developed for motor rehabilitation produce a more engaging and enjoyable meth...
This paper discusses a design case, which explores the potential of psychophysiological measures as ...
This paper presents the design of pOwerball, a novel augmented reality computer game for children ag...
This paper presents the design of pOwerball, a novel augmented reality computer game for children ag...
ABSTRACT: This paper examines the development of imagination and creativity in children with and wit...
Nine very interesting position papers were submitted to our workshop on Design for Social Interactio...
Augmented Reality serious games have become an emerging solution to positively influence the learnin...
Games play an important role in the development of children. Especially when it comes to children wi...
This paper presents the design of a table-top game supporting the treatment of children with Cerebra...
[EN] In this report you will find the exploration of our team in the world of children’s play. Thro...
© Springer-Verlag Berlin Heidelberg. The original publication is available at www.springerlink.comDO...
Despite a growing interest in player-centred methods for serious games, little is known on how to ac...
This paper describes and discusses the development of mobile exergames for children with cerebral pa...
Introduction: As current Interactive Computer Play (ICP) therapies lack skill transferability, my re...
Abstract. This paper presents the design of a table-top game supporting the treatment of children wi...
Serious computer games developed for motor rehabilitation produce a more engaging and enjoyable meth...
This paper discusses a design case, which explores the potential of psychophysiological measures as ...
This paper presents the design of pOwerball, a novel augmented reality computer game for children ag...
This paper presents the design of pOwerball, a novel augmented reality computer game for children ag...
ABSTRACT: This paper examines the development of imagination and creativity in children with and wit...
Nine very interesting position papers were submitted to our workshop on Design for Social Interactio...
Augmented Reality serious games have become an emerging solution to positively influence the learnin...
Games play an important role in the development of children. Especially when it comes to children wi...
This paper presents the design of a table-top game supporting the treatment of children with Cerebra...
[EN] In this report you will find the exploration of our team in the world of children’s play. Thro...
© Springer-Verlag Berlin Heidelberg. The original publication is available at www.springerlink.comDO...
Despite a growing interest in player-centred methods for serious games, little is known on how to ac...
This paper describes and discusses the development of mobile exergames for children with cerebral pa...
Introduction: As current Interactive Computer Play (ICP) therapies lack skill transferability, my re...
Abstract. This paper presents the design of a table-top game supporting the treatment of children wi...
Serious computer games developed for motor rehabilitation produce a more engaging and enjoyable meth...
This paper discusses a design case, which explores the potential of psychophysiological measures as ...