This evaluative comparison study was designed to determine the extent to which the application of augmented reality technology increases realization of a hands-on exhibit device\u27s intent and how augmented reality technology might influence family learning behaviors and facilitate the integration of the experiential and interpretive aspects of an informal science learning experience. The study was conducted at The Franklin Institute Science Museum during the summer of 2010. Twenty families interacted with an exhibit device called Be the Path in both its traditional hands-on condition and a novel augmented condition. While the sample size was too small to generate statistically significant differences between conditions, the resultant qu...
The purpose of this project was to investigate the effect of using of data collection technology on ...
Given the federal thrust for educational reform and the growth of school choice options, parents are...
This research project measured the effects of real-world content in a science classroom by determini...
A variety of factors influence how we make decisions about our own memories. When judging a person o...
This paper examines the creation of the If Men Project, a healthy masculinity training curriculum ai...
While investigating how the relationship of abilities and skill acquisition changes over the course ...
Scope and Method of Study: No research has examined the effects on performance outcomes when learnin...
While investigating how the relationship of abilities and skill acquisition changes over the course ...
2014 Fall.Includes bibliographical references.This project focused on user experience to create a pl...
The realization of growth synergies across products and services in a global multi-unit firm is a to...
Implicit sequence learning is thought to be preserved in aging when the to-be learned associations a...
The purpose of this project was to investigate the effect of using of data collection technology on ...
Technology shapes the world, and collaborative learning environments known as makerspaces offer trem...
While efforts have been made to define the nature and effects of experiencing awe (e.g., Keltner & H...
Digital information is omnipresent, and access is almost unavoidable. Technology advances and comes ...
The purpose of this project was to investigate the effect of using of data collection technology on ...
Given the federal thrust for educational reform and the growth of school choice options, parents are...
This research project measured the effects of real-world content in a science classroom by determini...
A variety of factors influence how we make decisions about our own memories. When judging a person o...
This paper examines the creation of the If Men Project, a healthy masculinity training curriculum ai...
While investigating how the relationship of abilities and skill acquisition changes over the course ...
Scope and Method of Study: No research has examined the effects on performance outcomes when learnin...
While investigating how the relationship of abilities and skill acquisition changes over the course ...
2014 Fall.Includes bibliographical references.This project focused on user experience to create a pl...
The realization of growth synergies across products and services in a global multi-unit firm is a to...
Implicit sequence learning is thought to be preserved in aging when the to-be learned associations a...
The purpose of this project was to investigate the effect of using of data collection technology on ...
Technology shapes the world, and collaborative learning environments known as makerspaces offer trem...
While efforts have been made to define the nature and effects of experiencing awe (e.g., Keltner & H...
Digital information is omnipresent, and access is almost unavoidable. Technology advances and comes ...
The purpose of this project was to investigate the effect of using of data collection technology on ...
Given the federal thrust for educational reform and the growth of school choice options, parents are...
This research project measured the effects of real-world content in a science classroom by determini...