International audienceRendering translucent materials is costly: light transport algorithms need to simulate a large number of scattering events inside the material before reaching convergence. The cost is especially high for materials with a large albedo or a small mean-free-path, where higher-order scattering effects dominate. In simple terms, the paths get lost in the medium. Path guiding has been proposed for surface rendering to make the convergence faster by guiding the sampling process. In this paper, we introduce a path guiding solution to translucent materials. We learn an adaptive approximate representation of the radiance distribution in the volume and use this representation to sample the scattering direction, combining with the...
Figure 1: We present a new rendering algorithm, unified points, beams, and paths (UPBP), for light t...
International audienceRendering translucent materials is costly: light transport algorithms need to ...
Rendering participating media requires significant computation, but the effect of volumetric scatter...
International audienceRendering translucent materials is costly: light transport algorithms need to ...
Translucent materials exist all around us. They can be commonly found in materials such as marble, j...
International audienceIllumination effects in translucent materials are a combination of several phy...
International audienceIllumination effects in translucent materials are a combination of several phy...
Abstract—This paper introduces a scalable algorithm for rendering translucent materials with complex...
In this paper we propose a novel technique to perform real-time rendering of translucent inhomogeneo...
Stony Brook,New York, USA, June22-24 2005This paper presents an efficient technique for global illum...
Accurately modeling and reproducing real-world materials ’ appearance are crucial for producing phot...
The photorealistic images that we are so used to in our everyday life results from the accurate simu...
Accurate modeling of light transfer in media is important in many fields, such as scientific visuali...
International audienceMonte Carlo light transport simulations often lack robustness in scenes contai...
ABSTRACT: The efficiency of Monte Carlo algorithms for light transport simulation is directly relate...
Figure 1: We present a new rendering algorithm, unified points, beams, and paths (UPBP), for light t...
International audienceRendering translucent materials is costly: light transport algorithms need to ...
Rendering participating media requires significant computation, but the effect of volumetric scatter...
International audienceRendering translucent materials is costly: light transport algorithms need to ...
Translucent materials exist all around us. They can be commonly found in materials such as marble, j...
International audienceIllumination effects in translucent materials are a combination of several phy...
International audienceIllumination effects in translucent materials are a combination of several phy...
Abstract—This paper introduces a scalable algorithm for rendering translucent materials with complex...
In this paper we propose a novel technique to perform real-time rendering of translucent inhomogeneo...
Stony Brook,New York, USA, June22-24 2005This paper presents an efficient technique for global illum...
Accurately modeling and reproducing real-world materials ’ appearance are crucial for producing phot...
The photorealistic images that we are so used to in our everyday life results from the accurate simu...
Accurate modeling of light transfer in media is important in many fields, such as scientific visuali...
International audienceMonte Carlo light transport simulations often lack robustness in scenes contai...
ABSTRACT: The efficiency of Monte Carlo algorithms for light transport simulation is directly relate...
Figure 1: We present a new rendering algorithm, unified points, beams, and paths (UPBP), for light t...
International audienceRendering translucent materials is costly: light transport algorithms need to ...
Rendering participating media requires significant computation, but the effect of volumetric scatter...