In the present-day Tower of Babylon--the all-encompassing virtual world built of image layered upon image--children are the most vulnerable users. If we permit them unfettered access to media that promotes corporate and consumer values, while suppressing their cognitive development and creative imagination, then an ‘imaginationless generation’ may be our grim and inevitable future. This book takes the reader, whether an academic, a parent or an educator, through a startling journey from the harms lurking in the virtual worlds--to children’s health and well-being, to how they deal with representations of violence and sexuality, as well as exposure to cyberbullying, advertising, Internet Addiction Disorder, and even exploitation. The most dan...
The aim of this chapter is to show the problems of mythical creatures creation process in the new me...
Televisions, smartphones, internet, social media are all horribly addictive and the Covid pandemic h...
Children’s screen time is a cultural construct, a worldwide issue, and a highly controversial subjec...
In the present-day Tower of Babylon--the all-encompassing virtual world built of image layered upon ...
Close your eyes, relax, take a deep breath. Imagine you are sitting on a beautiful beach with the so...
Is the internet really transforming children and young people's lives? Is the so-called `digital gen...
Concern about children and the Internet is the latest in a ritu-al cycle of moral panics surrounding...
This dissertation deals with the limits of regulation through the analysis of virtual and intangible...
Over the past decade, there seems to have been a widespread shift from children in the role of mere...
We begin with questions that offer multiple answers and open a debate which will give a more complet...
The internet and video games are very popular with children and young people and offer a range of op...
The Virtual Environment (further to be referred to as VE) is fully established in all generations. I...
All children's movies produced, marketed and distributed by corporations are carefully designed sale...
New communication technology can help abusers gain access to children. It can allow groups of abuser...
This book provides an evaluation and appreciation of the learning, teaching and instruction that can...
The aim of this chapter is to show the problems of mythical creatures creation process in the new me...
Televisions, smartphones, internet, social media are all horribly addictive and the Covid pandemic h...
Children’s screen time is a cultural construct, a worldwide issue, and a highly controversial subjec...
In the present-day Tower of Babylon--the all-encompassing virtual world built of image layered upon ...
Close your eyes, relax, take a deep breath. Imagine you are sitting on a beautiful beach with the so...
Is the internet really transforming children and young people's lives? Is the so-called `digital gen...
Concern about children and the Internet is the latest in a ritu-al cycle of moral panics surrounding...
This dissertation deals with the limits of regulation through the analysis of virtual and intangible...
Over the past decade, there seems to have been a widespread shift from children in the role of mere...
We begin with questions that offer multiple answers and open a debate which will give a more complet...
The internet and video games are very popular with children and young people and offer a range of op...
The Virtual Environment (further to be referred to as VE) is fully established in all generations. I...
All children's movies produced, marketed and distributed by corporations are carefully designed sale...
New communication technology can help abusers gain access to children. It can allow groups of abuser...
This book provides an evaluation and appreciation of the learning, teaching and instruction that can...
The aim of this chapter is to show the problems of mythical creatures creation process in the new me...
Televisions, smartphones, internet, social media are all horribly addictive and the Covid pandemic h...
Children’s screen time is a cultural construct, a worldwide issue, and a highly controversial subjec...