From the middle-20th century to today, video games have grown from an idiosyncratic interest of computer programmers and engineers to a globally dominant form of media entertainment. Advances in technology and creativity have combined to present players with interactive experience that vary in their cognitive, emotional, physical, and social complexity. That video games constitute co-authored experiences - dialogues between the player and the system - is at least one explanation for their appeal, but this co-authorship brings with it an enhanced set of requirements for the player’s attention. For this thematic issue, researchers were invited to debate and examine the cognitive, emotional, physical, and social demands of video games; their w...
In games and playable media, almost nothing is as it was at the turn of the millennium. Digital and ...
Today increasing technological development and deepening digitalization, particularly in developed c...
Public concern surrounding the effects video games have on players has inspired a large body of rese...
Videogames directly involve players as co-creators of on-screen events, and this interactivity is as...
Now that video games have permeated daily life across the globe on computers, consoles and pocket de...
Now that video games have permeated daily life across the globe on computers, consoles and pocket de...
Now that video games have permeated daily life across the globe on computers, consoles and pocket de...
The video game history can be traced to history that goes hand in hand with the history of modern co...
Video gaming actively demands players’ attention, affording positive experiences like flow. Recent r...
This article addresses multimodality and expressivity in digital games, from the perspective of audi...
Video gaming actively demands players’ attention, affording positive experiences like flow. Recent r...
Few theses, proposals and books in game studies start without some statement of the importance of vi...
In games and playable media, almost nothing is as it was at the turn of the millennium. Digital and ...
In games and playable media, almost nothing is as it was at the turn of the millennium. Digital and ...
In games and playable media, almost nothing is as it was at the turn of the millennium. Digital and ...
In games and playable media, almost nothing is as it was at the turn of the millennium. Digital and ...
Today increasing technological development and deepening digitalization, particularly in developed c...
Public concern surrounding the effects video games have on players has inspired a large body of rese...
Videogames directly involve players as co-creators of on-screen events, and this interactivity is as...
Now that video games have permeated daily life across the globe on computers, consoles and pocket de...
Now that video games have permeated daily life across the globe on computers, consoles and pocket de...
Now that video games have permeated daily life across the globe on computers, consoles and pocket de...
The video game history can be traced to history that goes hand in hand with the history of modern co...
Video gaming actively demands players’ attention, affording positive experiences like flow. Recent r...
This article addresses multimodality and expressivity in digital games, from the perspective of audi...
Video gaming actively demands players’ attention, affording positive experiences like flow. Recent r...
Few theses, proposals and books in game studies start without some statement of the importance of vi...
In games and playable media, almost nothing is as it was at the turn of the millennium. Digital and ...
In games and playable media, almost nothing is as it was at the turn of the millennium. Digital and ...
In games and playable media, almost nothing is as it was at the turn of the millennium. Digital and ...
In games and playable media, almost nothing is as it was at the turn of the millennium. Digital and ...
Today increasing technological development and deepening digitalization, particularly in developed c...
Public concern surrounding the effects video games have on players has inspired a large body of rese...