Over the past 30 years, a large body of research has accrued demonstrating that video games are capable of placing substantial demands on the human cognitive, emotional, physical, and social processing systems. Within the cognitive realm, playing games belonging to one particular genre, known as the action video game genre, has been consistently linked with demands on a host of cognitive abilities including perception, top-down attention, multitasking, and spatial cognition. More recently, a number of new game genres have emerged that, while different in many ways from “traditional” action games, nonetheless seem likely to load upon similar cognitive processes. One such example is the multiplayer online battle arena genre (MOBA), which invo...
The variety and availability of casual video games presents an exciting opportunity for applications...
Abstract Video game research predominantly uses a “one game-one function” approach—researchers deplo...
Nowadays, video games have become the most popular form of entertainment. For this reason, it is cru...
Abstract Over the past 30 years, a large body of research has accrued demonstrating that video games...
Video game research has attempted to find tasks that enhance cognitive abilities. The purpose of thi...
<div><p>Hundreds of millions of people play intellectually-demanding video games every day. What doe...
Numerous studies have demonstrated that regularly playing action video games (AVGPs) is associated w...
In recent years, esports (the competitive video game industry) have evolved significantly, revolutio...
peer-reviewedPlaying action video games requires players to develop a cognitive profile that allows ...
Previous studies have suggested that playing action video games is related to improvement in many co...
Video games have been postulated as an emerging field for studying the cognition-expertise relations...
Action video game players have been found to outperform nonplayers on a variety of cognitive tasks. ...
The relations between video-game experience and cognitive abilities were examined in the current stu...
The rise of competitive e-sports and its increasing popularity with several million players worldwid...
Brian D. Glass, Biological and Experimental Psychology, School of Biological and Chemical Sciences, ...
The variety and availability of casual video games presents an exciting opportunity for applications...
Abstract Video game research predominantly uses a “one game-one function” approach—researchers deplo...
Nowadays, video games have become the most popular form of entertainment. For this reason, it is cru...
Abstract Over the past 30 years, a large body of research has accrued demonstrating that video games...
Video game research has attempted to find tasks that enhance cognitive abilities. The purpose of thi...
<div><p>Hundreds of millions of people play intellectually-demanding video games every day. What doe...
Numerous studies have demonstrated that regularly playing action video games (AVGPs) is associated w...
In recent years, esports (the competitive video game industry) have evolved significantly, revolutio...
peer-reviewedPlaying action video games requires players to develop a cognitive profile that allows ...
Previous studies have suggested that playing action video games is related to improvement in many co...
Video games have been postulated as an emerging field for studying the cognition-expertise relations...
Action video game players have been found to outperform nonplayers on a variety of cognitive tasks. ...
The relations between video-game experience and cognitive abilities were examined in the current stu...
The rise of competitive e-sports and its increasing popularity with several million players worldwid...
Brian D. Glass, Biological and Experimental Psychology, School of Biological and Chemical Sciences, ...
The variety and availability of casual video games presents an exciting opportunity for applications...
Abstract Video game research predominantly uses a “one game-one function” approach—researchers deplo...
Nowadays, video games have become the most popular form of entertainment. For this reason, it is cru...