Educational Environmental Narrative (EEN) games in Virtual Reality (VR) provide rich, high-fidelity environments that provide a fully immersive and interactive storytelling experience for use in teaching. Yet, it is not fully known how learning experience is affected by freely exploring the environment (interaction mode) and having an explicit story structure. A randomized controlled 2×2 study with 42 adolescents was performed to correct this omission and find the effect that these two factors have on recalling important information and on how a player feels when playing a game. They explored an EEN VR game with different interaction modes (active vs passive) and story structures (explicit vs implicit) and then completed a knowledge test an...
Serious Educational Video Games (SEGs) play a large role in education for both children and adults. ...
Purpose: This study uses a critically acclaimed digital game as an instructional tool to explore the...
How is Virtual Reality “narratopological”? How can VR impact the intersection between space construc...
Educational Environmental Narrative (EEN) games in Virtual Reality (VR) provide rich, high-fidelity ...
This contribution analyzes the impact of factors related to story structure, meaningfulness, and con...
Abstract Purpose This study isolates the effect of immersion on players’ learning in a virtual rea...
The mis-categorizing of cognitive states involved in learning within virtual environments has compli...
In educational research, it is a widely accepted belief that meaningfulness benefits learning. Accor...
abstract: Virtual reality (VR) educational games are growing in demand, partly because of evidence f...
Researchers are increasingly exploring educational games in immersive virtual reality (IVR) environm...
Virtual Reality (VR), presented in many sci-fi movies and series such as Ready Player One and Star T...
Immersive multimedia technologies such as virtual reality (VR) create narrative experiences in the d...
Virtual reality (VR) has widely been implemented in a variety of industries, with immersive storytel...
The thesis aimed to research the connection between narrative immersion and the willingness of video...
Past research on video game effects was often limited to explaining effects of game content and mode...
Serious Educational Video Games (SEGs) play a large role in education for both children and adults. ...
Purpose: This study uses a critically acclaimed digital game as an instructional tool to explore the...
How is Virtual Reality “narratopological”? How can VR impact the intersection between space construc...
Educational Environmental Narrative (EEN) games in Virtual Reality (VR) provide rich, high-fidelity ...
This contribution analyzes the impact of factors related to story structure, meaningfulness, and con...
Abstract Purpose This study isolates the effect of immersion on players’ learning in a virtual rea...
The mis-categorizing of cognitive states involved in learning within virtual environments has compli...
In educational research, it is a widely accepted belief that meaningfulness benefits learning. Accor...
abstract: Virtual reality (VR) educational games are growing in demand, partly because of evidence f...
Researchers are increasingly exploring educational games in immersive virtual reality (IVR) environm...
Virtual Reality (VR), presented in many sci-fi movies and series such as Ready Player One and Star T...
Immersive multimedia technologies such as virtual reality (VR) create narrative experiences in the d...
Virtual reality (VR) has widely been implemented in a variety of industries, with immersive storytel...
The thesis aimed to research the connection between narrative immersion and the willingness of video...
Past research on video game effects was often limited to explaining effects of game content and mode...
Serious Educational Video Games (SEGs) play a large role in education for both children and adults. ...
Purpose: This study uses a critically acclaimed digital game as an instructional tool to explore the...
How is Virtual Reality “narratopological”? How can VR impact the intersection between space construc...