The use of digital tools is indispensable in our daily lives. The medical world keeps up with this progress by implementing digital tools to facilitate and improve patient care, such as eConsults and self-care apps. Serious games are also becoming increasingly popular in healthcare education, particularly in surgical residency training and nursing education. However, gaming and digitisation of education have not been widely integrated in internal medicine residency education yet. Therefore, these programs are not yet modernised to meet the demands of the 21th century physician. In this article, we will explicate our view on digitisation of the internal medical education programme with special attention to serious gaming. We will discuss pro...
Abstract Background Preparing medical students for the takeover or the start-up of a medical practic...
Over the past 40 years, digital technologies and imaging treatments have become a sine qua non of he...
OBJECTIVE: With the rapid advancement of digital technology due to COVID-19, the health care field i...
Computer-based learning methodologies have become more prevalent in the last decade. Web-based serio...
Computer-based (serious) gaming is a new field in medical education, which has the potential to beco...
Education of healthcare professionals is of primary importance for patient safety. In some health re...
Videogames are becoming part of our everyday lives. The common image of the average gamer - a twelve...
erious games for healthcare present opportunities for individuals to demonstrate and apply learning ...
Background: The application of digital games for training medical professionals is on the rise. So-c...
Abstract Background The evidence supporting the effectiveness of educational games in graduate medic...
Objective: to identify the evolution in the use of serious games in virtual environments for health ...
Background: Musculoskeletal diseases are major causes of ill health which can lead to significant ph...
There is not a lot of data available yet in which way Serious Games are integrated in medical educa...
Introduction The interest in so called “Serious Games” (SGs) in education has increased, with sever...
Background: Serious games enable the simulation of daily working practices and constitute a potentia...
Abstract Background Preparing medical students for the takeover or the start-up of a medical practic...
Over the past 40 years, digital technologies and imaging treatments have become a sine qua non of he...
OBJECTIVE: With the rapid advancement of digital technology due to COVID-19, the health care field i...
Computer-based learning methodologies have become more prevalent in the last decade. Web-based serio...
Computer-based (serious) gaming is a new field in medical education, which has the potential to beco...
Education of healthcare professionals is of primary importance for patient safety. In some health re...
Videogames are becoming part of our everyday lives. The common image of the average gamer - a twelve...
erious games for healthcare present opportunities for individuals to demonstrate and apply learning ...
Background: The application of digital games for training medical professionals is on the rise. So-c...
Abstract Background The evidence supporting the effectiveness of educational games in graduate medic...
Objective: to identify the evolution in the use of serious games in virtual environments for health ...
Background: Musculoskeletal diseases are major causes of ill health which can lead to significant ph...
There is not a lot of data available yet in which way Serious Games are integrated in medical educa...
Introduction The interest in so called “Serious Games” (SGs) in education has increased, with sever...
Background: Serious games enable the simulation of daily working practices and constitute a potentia...
Abstract Background Preparing medical students for the takeover or the start-up of a medical practic...
Over the past 40 years, digital technologies and imaging treatments have become a sine qua non of he...
OBJECTIVE: With the rapid advancement of digital technology due to COVID-19, the health care field i...