Virtual reality (VR) is being used in a large variety of areas nowadays. To take advantage of VR systems and use them as the substitutions of the physical world in social research, it is necessary to verify that results from experiments in virtual environments are coherent with those expected in the real world. In this study, proxemics was selected to establish consistency between virtual environments (VE) and real environments (RE). Proxemics is a branch of study about personal space and its effects on human behavior. This study mainly focused on the following aspects in proxemics: personal space theory, gender effect on interpersonal distance perception, equilibrium theory, and conversation status effect on mutual gaze. 34 participants (1...
Virtual reality, VR, has become more popular in the last decade thanks to the rapid development of t...
Every day, millions of users interact in real-time via avatars in online environments, such as massi...
The goal of the present review is to explain how immersive virtual environment technology (IVET) can...
Virtual reality (VR) is being used in a large variety of areas nowadays. To take advantage of VR sys...
During the last half of the twentieth century, psychologists and anthropologists have studied proxem...
In proxemics, the interpersonal space is the optimal social distance between individuals. Evidence h...
The Equilibrium Theory put forward by Argyle and Dean, posits that in human-human interactions, gaze...
Virtual reality (VR) is gaining more interest as the technology develops. Today’s Head Mounted Displ...
The notion of a personal space surrounding one's ego-center is time-honored. However, few attempts h...
International audienceVirtual Reality (VR) offers unlimited possibilities to create virtual populate...
Background. Modern technologies provide a wide range of opportunities for studying different types o...
The goal of the present review is to explain how immersive virtual environment technology (IVET) can...
Virtual reality (VR) enables the controlled acquisition of physical reality into the virtual environ...
Denna studie har undersökt effekterna som spatiala och diegetiska användargränssnitt har på känslan ...
The proxemics literature has long investigated the space maintained during social interactions and f...
Virtual reality, VR, has become more popular in the last decade thanks to the rapid development of t...
Every day, millions of users interact in real-time via avatars in online environments, such as massi...
The goal of the present review is to explain how immersive virtual environment technology (IVET) can...
Virtual reality (VR) is being used in a large variety of areas nowadays. To take advantage of VR sys...
During the last half of the twentieth century, psychologists and anthropologists have studied proxem...
In proxemics, the interpersonal space is the optimal social distance between individuals. Evidence h...
The Equilibrium Theory put forward by Argyle and Dean, posits that in human-human interactions, gaze...
Virtual reality (VR) is gaining more interest as the technology develops. Today’s Head Mounted Displ...
The notion of a personal space surrounding one's ego-center is time-honored. However, few attempts h...
International audienceVirtual Reality (VR) offers unlimited possibilities to create virtual populate...
Background. Modern technologies provide a wide range of opportunities for studying different types o...
The goal of the present review is to explain how immersive virtual environment technology (IVET) can...
Virtual reality (VR) enables the controlled acquisition of physical reality into the virtual environ...
Denna studie har undersökt effekterna som spatiala och diegetiska användargränssnitt har på känslan ...
The proxemics literature has long investigated the space maintained during social interactions and f...
Virtual reality, VR, has become more popular in the last decade thanks to the rapid development of t...
Every day, millions of users interact in real-time via avatars in online environments, such as massi...
The goal of the present review is to explain how immersive virtual environment technology (IVET) can...