This thesis presents the design for a method of controlling music software for live performance by utilising virtual reality (VR) technologies. By analysing the performance methods of artists that use either physical or gestural methods for controlling music, it is apparent that physical limitations of musical input devices can hamper the creative process involved in authoring an interface for a performance. This thesis proposes the use of VR technologies as a central foundation for authoring a unique workspace where a performance interface can be both constructed and performed with. Through a number of design experiments using a variety of gestural input technologies, the relationship between a musical performer, interface, and audience wa...
International audienceAs Virtual Reality headsets become accessible, more and more artistic applicat...
International audienceGestural interfaces, which make use of physiological signals, hand / body post...
International audienceGestural interfaces, which make use of physiological signals, hand / body post...
This thesis presents the design for a method of controlling music software for live performance by u...
This thesis presents the design for a method of controlling music software for live performance by u...
As virtual reality (VR) continues to gain prominence as a medium for artistic expression, a growing ...
Virtual Stage is a project to use Virtual Reality (VR) technology as an audiovisual performance inte...
The virtual orchestra is a multimodal system architecture based on complex 3D sound environment proc...
The recent resurgence of Virtual Reality (VR) technologies provide new platforms for augmenting trad...
With current state-of-the-art human movement tracking techology it is possible to represent in real-...
The acoustic and visual experiences of musicians in the spaces they perform in are complex and organ...
Gestural interfaces, which make use of physiological signals, hand / body postures or movements, hav...
Using a research through design approach, this thesis presents a first prototype of Plot Twister, a ...
Using a research through design approach, this thesis presents a first prototype of Plot Twister, a ...
International audienceGestural interfaces, which make use of physiological signals, hand / body post...
International audienceAs Virtual Reality headsets become accessible, more and more artistic applicat...
International audienceGestural interfaces, which make use of physiological signals, hand / body post...
International audienceGestural interfaces, which make use of physiological signals, hand / body post...
This thesis presents the design for a method of controlling music software for live performance by u...
This thesis presents the design for a method of controlling music software for live performance by u...
As virtual reality (VR) continues to gain prominence as a medium for artistic expression, a growing ...
Virtual Stage is a project to use Virtual Reality (VR) technology as an audiovisual performance inte...
The virtual orchestra is a multimodal system architecture based on complex 3D sound environment proc...
The recent resurgence of Virtual Reality (VR) technologies provide new platforms for augmenting trad...
With current state-of-the-art human movement tracking techology it is possible to represent in real-...
The acoustic and visual experiences of musicians in the spaces they perform in are complex and organ...
Gestural interfaces, which make use of physiological signals, hand / body postures or movements, hav...
Using a research through design approach, this thesis presents a first prototype of Plot Twister, a ...
Using a research through design approach, this thesis presents a first prototype of Plot Twister, a ...
International audienceGestural interfaces, which make use of physiological signals, hand / body post...
International audienceAs Virtual Reality headsets become accessible, more and more artistic applicat...
International audienceGestural interfaces, which make use of physiological signals, hand / body post...
International audienceGestural interfaces, which make use of physiological signals, hand / body post...