This paper presents empirical results about user-defined gestures for head and shoulders by analyzing 308 gestures elicited from 22 participants for 14 referents materializing 14 different types of tasks in IoT context of use. We report an overall medium consensus but with medium variance (mean: .263, min: .138, max: .390 on the unit scale) between participants gesture proposals, while their thinking time were less similar (min: 2.45 s, max: 22.50 s), which suggests that head and shoulders gestures are not all equally easy to imagine and to produce. We point to the challenges of deciding which head and shoulders gestures will become the consensus set based on four criteria: the agreement rate, their individual frequency, their associative f...
Research into hand gestures for human computer interaction has been prolific recently, but within it...
Recent developments in Augmented Reality (AR) have utilized hand gestures for interaction. However, ...
Assessing the overall usability of mid-air and micro-gestures issued from an armband to control vide...
This paper presents empirical results about user-defined gestures for head and shoulders by analyzin...
Microtask crowdsourcing has grown in popularity in recent years. Microtasking is a form of crowdsour...
Part 4: Information on Demand, on the Move, and Gesture InteractionInternational audienceInterfaces ...
Figure 1. Overview of FIPCO. The first row shows how it was recorded. The second row presents sample...
We propose the use of Hand-to-Face input, a method to interact with head-worn displays (HWDs) that i...
Mid-air interaction involves touchless manipulations of digital content or remote devices, based on ...
We present empirical results about users' gesture preferences for smart rings by analyzing 672 gestu...
We propose the use of Hand-to-Face input, a method to interact with head-worn displays (HWDs) that i...
Gesture elicitation studies represent a popular and resourceful method in HCI to inform the design o...
Several research groups have demonstrated advantages of extending a mobile device’s input vocabulary...
In this paper, a novel human-virtual human interaction system is proposed. This system supports a re...
Wearable head-mounted displays combine rich graphical out- put with an impoverished input space. Han...
Research into hand gestures for human computer interaction has been prolific recently, but within it...
Recent developments in Augmented Reality (AR) have utilized hand gestures for interaction. However, ...
Assessing the overall usability of mid-air and micro-gestures issued from an armband to control vide...
This paper presents empirical results about user-defined gestures for head and shoulders by analyzin...
Microtask crowdsourcing has grown in popularity in recent years. Microtasking is a form of crowdsour...
Part 4: Information on Demand, on the Move, and Gesture InteractionInternational audienceInterfaces ...
Figure 1. Overview of FIPCO. The first row shows how it was recorded. The second row presents sample...
We propose the use of Hand-to-Face input, a method to interact with head-worn displays (HWDs) that i...
Mid-air interaction involves touchless manipulations of digital content or remote devices, based on ...
We present empirical results about users' gesture preferences for smart rings by analyzing 672 gestu...
We propose the use of Hand-to-Face input, a method to interact with head-worn displays (HWDs) that i...
Gesture elicitation studies represent a popular and resourceful method in HCI to inform the design o...
Several research groups have demonstrated advantages of extending a mobile device’s input vocabulary...
In this paper, a novel human-virtual human interaction system is proposed. This system supports a re...
Wearable head-mounted displays combine rich graphical out- put with an impoverished input space. Han...
Research into hand gestures for human computer interaction has been prolific recently, but within it...
Recent developments in Augmented Reality (AR) have utilized hand gestures for interaction. However, ...
Assessing the overall usability of mid-air and micro-gestures issued from an armband to control vide...