A network creation game simulates a decentralized and noncooperative construction of a communication network. Informally, there are n players sitting on the network nodes, which attempt to establish a reciprocal communication by activating, thereby incurring a certain cost, any of their incident links. The goal of each player is to have all the other nodes as close as possible in the resulting network, while buying as few links as possible. According to this intuition, any model of the game must then appropriately address a balance between these two conflicting objectives. Motivated by the fact that a player might have a strong requirement about her centrality in the network, we introduce a new setting in which a player who maintains her (m...
Abstract. In this paper we study a generalization of the classic network creation game in the scenar...
In this paper we study a generalization of the classic \emph{network creation game} to the scenario ...
In this paper we study a generalization of the classic \emph{network creation game} to the scenario ...
A network creation game simulates a decentralized and noncooperative construction of a communication...
A network creation game simulates a decentralized and noncooperative construction of a communication...
A network creation game simulates a decentralized and noncooperative construction of a communication...
A \emph{network creation game} simulates a decentralized and non-cooperative building of a communica...
A \emph{network creation game} simulates a decentralized and non-cooperative building of a communica...
A \emph{network creation game} simulates a decentralized and non-cooperative building of a communica...
A \emph{network creation game} simulates a decentralized and non-cooperative building of a communica...
In this paper we study a generalization of the classic network creation game in the scenario in whic...
In this paper we study a generalization of the classic network creation game in the scenario in whic...
In this paper we study a generalization of the classic network creation game in the scenario in whic...
In this paper we study a generalization of the classic network creation game in the scenario in whic...
In this paper we study a generalization of the classic network creation game in the scenario in whic...
Abstract. In this paper we study a generalization of the classic network creation game in the scenar...
In this paper we study a generalization of the classic \emph{network creation game} to the scenario ...
In this paper we study a generalization of the classic \emph{network creation game} to the scenario ...
A network creation game simulates a decentralized and noncooperative construction of a communication...
A network creation game simulates a decentralized and noncooperative construction of a communication...
A network creation game simulates a decentralized and noncooperative construction of a communication...
A \emph{network creation game} simulates a decentralized and non-cooperative building of a communica...
A \emph{network creation game} simulates a decentralized and non-cooperative building of a communica...
A \emph{network creation game} simulates a decentralized and non-cooperative building of a communica...
A \emph{network creation game} simulates a decentralized and non-cooperative building of a communica...
In this paper we study a generalization of the classic network creation game in the scenario in whic...
In this paper we study a generalization of the classic network creation game in the scenario in whic...
In this paper we study a generalization of the classic network creation game in the scenario in whic...
In this paper we study a generalization of the classic network creation game in the scenario in whic...
In this paper we study a generalization of the classic network creation game in the scenario in whic...
Abstract. In this paper we study a generalization of the classic network creation game in the scenar...
In this paper we study a generalization of the classic \emph{network creation game} to the scenario ...
In this paper we study a generalization of the classic \emph{network creation game} to the scenario ...