Background: For decades, researchers and therapists have attempted to utilize virtual reality (VR) technologies for therapeutic use, most notably for treatments regarding specific phobias and anxiety disorders, but implementation of VR-based therapies was largely held back due to factors such as cost, accessibility, and technological limitations. Modern VR, however, appears to address many of the issues from older VR models, making the technological medium more affordable, accessible, and powerful than any previous VR iteration. While modern VR was largely designed for entertainment purposes, the features inherent in modern VR systems, such as online storefronts, stereoscopic displays, and tracking capabilities, may prove to b...
The practice of treating phobias with Virtual Realitybased therapies is a well-established field. U...
Schröder D, Wrona KJ, Müller F, Heinemann S, Fischer F, Dockweiler C. Impact of virtual reality appl...
We hereby present a study whose aim is to evaluate the efficiency and flexibility of virtual reality...
Virtual reality (VR) has become an interesting alternative for the treatment of social phobia. This ...
Background: The high incidence of phobias and the limited accessibility of psychotherapy are the rea...
(1) Background: With the term Virtual reality (VR) we refer to a three-dimensional environment gener...
Virtual Reality (VR) is a technology which allows a user to interact with a computer simulated envir...
Social phobia is one of the most frequent mental disorders and is accessible to two forms of scienti...
Social phobia is one of the most frequent mental disorders and is accessible to two forms of scienti...
Interest in Virtual Reality (VR) is growing fast. Tech companies are now starting to identify its mo...
This review is designed to systematically examine the available evidence about virtual reality expos...
2 Cognitive behavioural therapy supported by virtual reality (VR) technology has become an increasin...
Background: Social anxiety disorder (SAD) is the most common anxiety disorder in adults with lifetim...
With virtual reality (VR) glasses, you can enter a completely different world within seconds. Comput...
This study examined user engagement with ZeroPhobia, a self-guided app-based virtual reality (VR) Co...
The practice of treating phobias with Virtual Realitybased therapies is a well-established field. U...
Schröder D, Wrona KJ, Müller F, Heinemann S, Fischer F, Dockweiler C. Impact of virtual reality appl...
We hereby present a study whose aim is to evaluate the efficiency and flexibility of virtual reality...
Virtual reality (VR) has become an interesting alternative for the treatment of social phobia. This ...
Background: The high incidence of phobias and the limited accessibility of psychotherapy are the rea...
(1) Background: With the term Virtual reality (VR) we refer to a three-dimensional environment gener...
Virtual Reality (VR) is a technology which allows a user to interact with a computer simulated envir...
Social phobia is one of the most frequent mental disorders and is accessible to two forms of scienti...
Social phobia is one of the most frequent mental disorders and is accessible to two forms of scienti...
Interest in Virtual Reality (VR) is growing fast. Tech companies are now starting to identify its mo...
This review is designed to systematically examine the available evidence about virtual reality expos...
2 Cognitive behavioural therapy supported by virtual reality (VR) technology has become an increasin...
Background: Social anxiety disorder (SAD) is the most common anxiety disorder in adults with lifetim...
With virtual reality (VR) glasses, you can enter a completely different world within seconds. Comput...
This study examined user engagement with ZeroPhobia, a self-guided app-based virtual reality (VR) Co...
The practice of treating phobias with Virtual Realitybased therapies is a well-established field. U...
Schröder D, Wrona KJ, Müller F, Heinemann S, Fischer F, Dockweiler C. Impact of virtual reality appl...
We hereby present a study whose aim is to evaluate the efficiency and flexibility of virtual reality...