© The Author(s) 2018. This article examines the evidenced and the potential impact of all-female games jams as an element within a feminist interventionist approach to improving women’s equal participation within the ludic economies of the games industry. The article examines two specific projects—a single-site 24-hr event that took place in 2012 and a restaging of the format 4 years later across five different sites in the United Kingdom. These two case studies offer two critical contributions to the ongoing research regarding the wider challenges of diversifying games design, games development, and games culture more generally. The first is a consideration of the range of labors—free, hopeful, and affective—that underpins these endeavors ...
Game Jams are events organised to create computer games, usually taking place during weekends. These...
In 2019 the video games industry was rocked by a slew of high-profile sexual harassment and assault ...
In this paper, we seek to extend the definition and scope of discourse surrounding creative games an...
This article examines the evidenced and the potential impact of all- female games jams as an element...
In 2012 and 2014, two hashtags, #1ReasonWhy and #GamerGate, exposed a highly sexist video game indus...
In this thesis, I define 'Playculture' as a primary portal through which 'everyday life' is experien...
This article explores the development and implementation of a Toronto-based incubator supporting loc...
This paper celebrates the rise of indie game making as craft in order to explicate the ways in which...
In this thesis, I define 'Playculture' as a primary portal through which 'everyday life' is experien...
After over a decade of scholarly research and well-documented harassment, sexism, and other forms of...
While research on gamejams internationally has proposed that they can be a useful context for inform...
After over a decade of scholarly research and well-documented harassment, sexism, and other forms of...
Grounded in my passion for video games and motivated by my experiences of often feeling like not bel...
This paper introduces a framework to guide the design of educational games during game jams based on...
Workplace diversity and inclusion are recognised as integral to the internal and public-facing succe...
Game Jams are events organised to create computer games, usually taking place during weekends. These...
In 2019 the video games industry was rocked by a slew of high-profile sexual harassment and assault ...
In this paper, we seek to extend the definition and scope of discourse surrounding creative games an...
This article examines the evidenced and the potential impact of all- female games jams as an element...
In 2012 and 2014, two hashtags, #1ReasonWhy and #GamerGate, exposed a highly sexist video game indus...
In this thesis, I define 'Playculture' as a primary portal through which 'everyday life' is experien...
This article explores the development and implementation of a Toronto-based incubator supporting loc...
This paper celebrates the rise of indie game making as craft in order to explicate the ways in which...
In this thesis, I define 'Playculture' as a primary portal through which 'everyday life' is experien...
After over a decade of scholarly research and well-documented harassment, sexism, and other forms of...
While research on gamejams internationally has proposed that they can be a useful context for inform...
After over a decade of scholarly research and well-documented harassment, sexism, and other forms of...
Grounded in my passion for video games and motivated by my experiences of often feeling like not bel...
This paper introduces a framework to guide the design of educational games during game jams based on...
Workplace diversity and inclusion are recognised as integral to the internal and public-facing succe...
Game Jams are events organised to create computer games, usually taking place during weekends. These...
In 2019 the video games industry was rocked by a slew of high-profile sexual harassment and assault ...
In this paper, we seek to extend the definition and scope of discourse surrounding creative games an...