New media formats and technologies raise questions about new-found abilities to indulge apparently limitless violent and sadistic curiosity within our culture. In this context, the mainstreaming of sex and violence via mobile and screen media systems opens important questions about the degree to which these influences are harmful or indicative of deeper social problems. In this article, we offer a preliminary analysis of the consequences of these new media zones, acknowledging their allure, excitement and everyday cultural position. In particular, we focus on a distinctive hallmark of much online pornography and massively popular violent video games—the offer of unchecked encounters with others who can be subordinated to violent and sexual ...
The last twenty years have seen an explosion in the development of information technology, to the po...
The pornography industry is expanding exponentially as a result of ongoing technological advances. T...
Cyberspace is composed of a multitude of different spaces where users can represent themselves in ma...
New media formats and technologies raise questions about new-found abilities to indulge apparently l...
This chapter discusses the relationship between leisure societies and emerging forms of social harm....
Online video games are played by billions of people all over the world. A new science, ludology has ...
This article examines the ways in which mainstream pornography positions sexual violence as a normat...
In this paper, we examine the nature and limits of violence by way of a comparison of the physical v...
Video games have replaced many traditional childhood pastimes as the leisure activity of choice. A s...
Aggression in Pornography focusses on the issue of violence in mainstream pornography and examines w...
Research on pornography has distinguished between its violent and nonviolent forms. Analyses of the ...
This paper makes an attempt to explain the construction of a newly developed genre called revenge po...
The last twenty years have seen an explosion in the development of information technology, to the po...
The last twenty years have seen an explosion in the development of information technology, to the po...
This paper examines some examples of what the media have described as outrageous, dangerous or other...
The last twenty years have seen an explosion in the development of information technology, to the po...
The pornography industry is expanding exponentially as a result of ongoing technological advances. T...
Cyberspace is composed of a multitude of different spaces where users can represent themselves in ma...
New media formats and technologies raise questions about new-found abilities to indulge apparently l...
This chapter discusses the relationship between leisure societies and emerging forms of social harm....
Online video games are played by billions of people all over the world. A new science, ludology has ...
This article examines the ways in which mainstream pornography positions sexual violence as a normat...
In this paper, we examine the nature and limits of violence by way of a comparison of the physical v...
Video games have replaced many traditional childhood pastimes as the leisure activity of choice. A s...
Aggression in Pornography focusses on the issue of violence in mainstream pornography and examines w...
Research on pornography has distinguished between its violent and nonviolent forms. Analyses of the ...
This paper makes an attempt to explain the construction of a newly developed genre called revenge po...
The last twenty years have seen an explosion in the development of information technology, to the po...
The last twenty years have seen an explosion in the development of information technology, to the po...
This paper examines some examples of what the media have described as outrageous, dangerous or other...
The last twenty years have seen an explosion in the development of information technology, to the po...
The pornography industry is expanding exponentially as a result of ongoing technological advances. T...
Cyberspace is composed of a multitude of different spaces where users can represent themselves in ma...