A pilot study was undertaken in an Icelandic elementary school, using a Virtual Reality Environment (VRE) to facilitate co-operative idea generation within the context of the classroom; this technology supports online communications and enables students to develop drawings and descriptions of their solutions. The VRE was connected to the Internet, and students worked both online and face-to-face during the lesson. The aim was to explore the ways in which idea generation was developed in students during their work; the produced data was qualitative and analysis based on grounded theory principles and an interpretive paradigm. Three data instruments were used to enable triangulation: observation, screen captured videos and the teacher’s logbo...
The purpose of this paper is to present selected literature on learners and collaborative learning i...
This article explores the realm of virtual educational technology methods and their application in v...
Collaborative work can be conducted either in a classroom environment or in a computer-supported env...
Innovation Education (IE) is a new subject area in Icelandic schools. The aim is to train students t...
Innovation Education (IE) is a new subject area in Icelandic schools. The aim of the subject is to t...
Innovation Education (IE) is a new subject area in Icelandic schools. The aim is to train students t...
Immersive and semi‐immersive Virtual Reality (VR) systems have been used for training in the executi...
As increasing numbers of educators explore the use of virtual worlds for education, there is a need ...
This paper discusses the use of virtual reality (VR) technologies in education and the collaborative...
We are studying collaboration and learning within immersive virtual reality (IVR) using a head-mount...
Immersive virtual reality (iVR) devices are rapidly becoming an important part of our lives and form...
In this study, a virtual and augmented reality (VAR) approach was used as a means of active learning...
The use of three-dimensional Collaborative Virtual Environments (3D CVEs) for educational purposes h...
While the field of virtual content creation has made significant strides, the development of mechan...
This poster discusses the potential of virtual reality (VR) for collaborative learning. VR can provi...
The purpose of this paper is to present selected literature on learners and collaborative learning i...
This article explores the realm of virtual educational technology methods and their application in v...
Collaborative work can be conducted either in a classroom environment or in a computer-supported env...
Innovation Education (IE) is a new subject area in Icelandic schools. The aim is to train students t...
Innovation Education (IE) is a new subject area in Icelandic schools. The aim of the subject is to t...
Innovation Education (IE) is a new subject area in Icelandic schools. The aim is to train students t...
Immersive and semi‐immersive Virtual Reality (VR) systems have been used for training in the executi...
As increasing numbers of educators explore the use of virtual worlds for education, there is a need ...
This paper discusses the use of virtual reality (VR) technologies in education and the collaborative...
We are studying collaboration and learning within immersive virtual reality (IVR) using a head-mount...
Immersive virtual reality (iVR) devices are rapidly becoming an important part of our lives and form...
In this study, a virtual and augmented reality (VAR) approach was used as a means of active learning...
The use of three-dimensional Collaborative Virtual Environments (3D CVEs) for educational purposes h...
While the field of virtual content creation has made significant strides, the development of mechan...
This poster discusses the potential of virtual reality (VR) for collaborative learning. VR can provi...
The purpose of this paper is to present selected literature on learners and collaborative learning i...
This article explores the realm of virtual educational technology methods and their application in v...
Collaborative work can be conducted either in a classroom environment or in a computer-supported env...