This paper presents the results of a study to evaluate the suitability of two new driving simulator motion cueing algorithms for driving in the non-linear region of vehicle behaviour. The new algorithms are a Model Predictive Control (MPC)-based algorithm with constraints based on actuator states, and an algorithm based around the use of the vehicle sideslip angle as the demanded platform yaw angle. The results indicate that the body sideslip algorithm is preferred to the MPC and standard filter-based algorithms, with the more experienced participants also expressing a liking for the MPC algorithm
This paper describes a driving simulation experiment, executed on the Daimler Driving Simulator (DDS...
This paper describes a driving simulation experiment, executed on the Daimler Driving Simulator (DDS...
Motion cueing algorithms can improve the perceived realism of a driving simulator, however, data on ...
This paper reviews the state-of-the-art motion cueing algorithms for motion-based driving simulators...
This paper describes a new motion cueing algorithm for motion-based driving simulators. The algorith...
The simulator motion cueing problem has been considered extensively in the literature; approaches ba...
Driving simulators play an important role in the development of new vehicles and advanced driver ass...
Driving simulators play an important role in the development of new vehicles and advanced driver ass...
Driving simulators are widely used in different applications: driver training, vehicle development, ...
Driving simulators are widely used in different applications: driver training, vehicle development, ...
Driving simulators are widely used in many different applications, such as driver training, vehicle ...
Driving simulators are widely used in many different applications, such as driver training, vehicle ...
In research, training and entertainment industries, simulators are used to replicate human perceptio...
Driving simulators emulate a real vehicle drive in a virtual environment. One of the most challengin...
This paper describes a driving simulation experiment, executed on the Daimler Driving Simulator (DDS...
This paper describes a driving simulation experiment, executed on the Daimler Driving Simulator (DDS...
This paper describes a driving simulation experiment, executed on the Daimler Driving Simulator (DDS...
Motion cueing algorithms can improve the perceived realism of a driving simulator, however, data on ...
This paper reviews the state-of-the-art motion cueing algorithms for motion-based driving simulators...
This paper describes a new motion cueing algorithm for motion-based driving simulators. The algorith...
The simulator motion cueing problem has been considered extensively in the literature; approaches ba...
Driving simulators play an important role in the development of new vehicles and advanced driver ass...
Driving simulators play an important role in the development of new vehicles and advanced driver ass...
Driving simulators are widely used in different applications: driver training, vehicle development, ...
Driving simulators are widely used in different applications: driver training, vehicle development, ...
Driving simulators are widely used in many different applications, such as driver training, vehicle ...
Driving simulators are widely used in many different applications, such as driver training, vehicle ...
In research, training and entertainment industries, simulators are used to replicate human perceptio...
Driving simulators emulate a real vehicle drive in a virtual environment. One of the most challengin...
This paper describes a driving simulation experiment, executed on the Daimler Driving Simulator (DDS...
This paper describes a driving simulation experiment, executed on the Daimler Driving Simulator (DDS...
This paper describes a driving simulation experiment, executed on the Daimler Driving Simulator (DDS...
Motion cueing algorithms can improve the perceived realism of a driving simulator, however, data on ...