The use of eye movements to interact with computers offers opportunities for people with impaired motor ability to overcome the difficulties they often face using hand-held input devices. Computer games have become a major form of entertainment, and also provide opportunities for social interaction in multi-player environments. Games are also being used increasingly in education to motivate and engage young people. It is important that young people with motor impairments are able to benefit from, and enjoy, them. This thesis describes a program of research conducted over a 20-year period starting in the early 1990's that has investigated interaction techniques based on gaze position intended for use by people with motor impairments. The wo...
This case study explores an eye-gaze technology intervention for a young adult with severe physical ...
Children with cerebral palsy (CP), whose disability may limit speech production and motor skills, ar...
Gaze is attractive for interaction, as we naturally look at objects we are interested in. As a resul...
The use of eye movements to interact with computers offers opportunities for people with impaired mo...
Multi-User Virtual Environments (MUVEs) and Massively Multi-player On- line Games (MMOGs) are a popu...
Online virtual communities are becoming increasingly popular both within the able-bodied and disabl...
Cerebral Palsy is a disorder that primarily affects motor control, but frequently impacts gaze behav...
Young people with severe physical disabilities may benefit greatly from participating in immersive c...
Millions of individuals affected by disorders or injuries that cause severe motor impairments have d...
Aim: The aim of the thesis was to investigate the impact of gaze-based assistive technology on daily...
Communication is vital for education, and investigations are to be made into various ways this is ca...
Not all computer users are able to use conventional control methods. People with physical disabiliti...
This thesis reports on research done for the integration of eye tracking technology into virtual rea...
This thesis deals with selection strategies in gaze interaction, specifically for a context where ga...
International audienceIn order to develop and enhance an augmentative and alternative communication ...
This case study explores an eye-gaze technology intervention for a young adult with severe physical ...
Children with cerebral palsy (CP), whose disability may limit speech production and motor skills, ar...
Gaze is attractive for interaction, as we naturally look at objects we are interested in. As a resul...
The use of eye movements to interact with computers offers opportunities for people with impaired mo...
Multi-User Virtual Environments (MUVEs) and Massively Multi-player On- line Games (MMOGs) are a popu...
Online virtual communities are becoming increasingly popular both within the able-bodied and disabl...
Cerebral Palsy is a disorder that primarily affects motor control, but frequently impacts gaze behav...
Young people with severe physical disabilities may benefit greatly from participating in immersive c...
Millions of individuals affected by disorders or injuries that cause severe motor impairments have d...
Aim: The aim of the thesis was to investigate the impact of gaze-based assistive technology on daily...
Communication is vital for education, and investigations are to be made into various ways this is ca...
Not all computer users are able to use conventional control methods. People with physical disabiliti...
This thesis reports on research done for the integration of eye tracking technology into virtual rea...
This thesis deals with selection strategies in gaze interaction, specifically for a context where ga...
International audienceIn order to develop and enhance an augmentative and alternative communication ...
This case study explores an eye-gaze technology intervention for a young adult with severe physical ...
Children with cerebral palsy (CP), whose disability may limit speech production and motor skills, ar...
Gaze is attractive for interaction, as we naturally look at objects we are interested in. As a resul...