The present study investigated the prevalence, the potential different profiles, and the associated psychological factors of disordered gaming using data from a large-scale epidemiological study (TURBAHAR [Turkey’s Addiction and Mental Health Risk Profile Map Project]) carried out in Turkey in 2018 with 24,494 participants aged 18–81 years. Participants completed a comprehensive survey comprising a demographic questionnaire, Gaming Addiction Risk Questionnaire, Brief Symptom Inventory, Personal Well-Being Index Adult Form, Positive and Negative Affect Schedule, Toronto Alexithymia Scale, and Experiences in Close Relationships-Revised Scale. Latent class analysis showed the existence of eight different game profiles, which differed in relati...
Objectives: Video game addiction has been associated with an array of mental health variables. There...
Background: Previous research on gaming disorder (GD) used psychometric tools, which evaluatesaccord...
Although the general public appears to have embraced the term 'videogame addiction', the scientific ...
Objective: The fact that online gaming is becoming more widespread in the society and may disrupt fu...
Background: Online gaming has become increasingly popular. However, this has led to concerns that th...
Introduction: Gaming disorder was included in the 11th revision of the International Classification ...
The current study aimed to investigate associations between gaming and different patterns of problem...
Background: Game addiction is a growing problem all over the world. The present study aimed to evalu...
Objectives: Video game addiction has been associated with an array of mental health variables. There...
For most individuals, videogame playing is a fun and enjoyable activity that brings many benefits. H...
Background: Previous research on gaming disorder (GD) used psychometric tools, which evaluates acco...
Video gaming has become a popular leisure activity in many parts of the world, and an increasing num...
In recent years, a majority of preteen, youth and a moderate percentage of adult population has been...
Aims: Although the general public appears to have embraced the term 'video game addiction', the scie...
Background: The fifth edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) i...
Objectives: Video game addiction has been associated with an array of mental health variables. There...
Background: Previous research on gaming disorder (GD) used psychometric tools, which evaluatesaccord...
Although the general public appears to have embraced the term 'videogame addiction', the scientific ...
Objective: The fact that online gaming is becoming more widespread in the society and may disrupt fu...
Background: Online gaming has become increasingly popular. However, this has led to concerns that th...
Introduction: Gaming disorder was included in the 11th revision of the International Classification ...
The current study aimed to investigate associations between gaming and different patterns of problem...
Background: Game addiction is a growing problem all over the world. The present study aimed to evalu...
Objectives: Video game addiction has been associated with an array of mental health variables. There...
For most individuals, videogame playing is a fun and enjoyable activity that brings many benefits. H...
Background: Previous research on gaming disorder (GD) used psychometric tools, which evaluates acco...
Video gaming has become a popular leisure activity in many parts of the world, and an increasing num...
In recent years, a majority of preteen, youth and a moderate percentage of adult population has been...
Aims: Although the general public appears to have embraced the term 'video game addiction', the scie...
Background: The fifth edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) i...
Objectives: Video game addiction has been associated with an array of mental health variables. There...
Background: Previous research on gaming disorder (GD) used psychometric tools, which evaluatesaccord...
Although the general public appears to have embraced the term 'videogame addiction', the scientific ...