In the last decade, the use of serious games as a teaching and learning tool has steadily increased in many disciplines. Nevertheless, serious games are still facing crucial challenges, such as their integration in the global learning process. On the other hand, with the increased adoption of online applications and courses, it is becoming possible to collect and centralize large amounts of trace data generated by players. Such data may be used to produce statistics on students’ behaviors inside pedagogical serious games, both as individuals and aggregated as groups (e.g., classrooms). In this paper we propose a classification of potential uses of statistics in serious games and give new insights into how statistical analysis of groups’ beh...
Learning analytics is an emerging discipline focused on the measurement, collection, analysis and re...
\u3cp\u3eTelemetry opens new possibilities for the assessment of serious games through the continuou...
In this paper we explore existing log files of the VIBOA environmental policy game. Our aim is to id...
What do students really learn as they play videogames for learning? Are they learning the content pr...
Serious games adoption is increasing, although their penetration in formal education is still surpri...
In this paper we explore existing log files of the VIBOA environmental policy game. Our aim is to id...
In this paper we explore existing log files of the VIBOA environmental policy game. Our aim is to id...
Data science techniques, nowadays widespread across all fields, can also be applied to the wealth of...
Applying games in education provides multiple benefits clearly visible in entertainment games: their...
Video games have become one of the largest entertainment industries, and their power to capture the ...
The collection and analysis of analytics incorporated into serious games provides researchers with o...
learning analytics is an emerging discipline focused on the measurement, collection, analysis and re...
learning analytics is an emerging discipline focused on the measurement, collection, analysis and re...
Learning analytics (LA) in educational games is considered an emerging practice due to its potential...
Learning Analytics is an emerging field focused on analyzing learners’ interactions with educational...
Learning analytics is an emerging discipline focused on the measurement, collection, analysis and re...
\u3cp\u3eTelemetry opens new possibilities for the assessment of serious games through the continuou...
In this paper we explore existing log files of the VIBOA environmental policy game. Our aim is to id...
What do students really learn as they play videogames for learning? Are they learning the content pr...
Serious games adoption is increasing, although their penetration in formal education is still surpri...
In this paper we explore existing log files of the VIBOA environmental policy game. Our aim is to id...
In this paper we explore existing log files of the VIBOA environmental policy game. Our aim is to id...
Data science techniques, nowadays widespread across all fields, can also be applied to the wealth of...
Applying games in education provides multiple benefits clearly visible in entertainment games: their...
Video games have become one of the largest entertainment industries, and their power to capture the ...
The collection and analysis of analytics incorporated into serious games provides researchers with o...
learning analytics is an emerging discipline focused on the measurement, collection, analysis and re...
learning analytics is an emerging discipline focused on the measurement, collection, analysis and re...
Learning analytics (LA) in educational games is considered an emerging practice due to its potential...
Learning Analytics is an emerging field focused on analyzing learners’ interactions with educational...
Learning analytics is an emerging discipline focused on the measurement, collection, analysis and re...
\u3cp\u3eTelemetry opens new possibilities for the assessment of serious games through the continuou...
In this paper we explore existing log files of the VIBOA environmental policy game. Our aim is to id...