For over two millennia thinkers have wrestled with Zeno\u27s paradoxes on space, time, motion, and the nature of infinity. In this article we compare and contrast representations of Zeno\u27s paradoxes in three works of interactive fiction, Beyond Zork, The Chinese Room, and A Beauty Cold and Austere. Each of these works incorporates one of Zeno\u27s paradoxes as part of a puzzle that the player must solve in order to advance and ultimately complete the story. As such, the reader must engage more deeply with the paradoxes than he or she would in a static work of fiction. In addition, each of the three works presents a different perspective on the intellectual challenges associated with the paradoxes