Mobile apps are now an integral part of our daily life, with people spending an average of 30 hours per month with them. On the other hand, according to the existing literature, one in four installed apps is never been used and also there are thousands of rarely downloaded apps on mobile platforms. In this context, investigating the factors influencing the behavioral intentions to use mobile apps and finding out what make some apps popular are important research areas for scientists as well as practitioners. This study integrates constructs from the technology acceptance model (TAM), theory of planned behavior (TPB), unified theory of acceptance and use of technology model (UTAUT) and the uses and gratifications theory (UGT) into a new theo...
The main purpose of the present study was to examine whether mobile applica-tions could be adopted a...
This research makes an attempt to understand various factors that influence the adoption of mobile a...
Mobile learning (m-learning) applications have recently become a phenomenon, and there is increasing...
The purpose of the following research is to build the holistic model that predicts the consumer ado...
According to Turkish Statistical Institute, 96.8% of households have mobile phones and smart phones....
The purpose of this study is to improve understanding of the apps (mobile applications) market in Sp...
New technology has been credited with the ability to extend human senses. However, adaptation and us...
The aim of this paper is to test the combined effect of the key components of the Technology Accepta...
New technology has been credited with the ability to extend human senses. However, adaptation and us...
Research showed that the number of students that use their mobile devices and apps for learning purp...
In this study the technology acceptance model (TAM) serves as the foundation to analyze the behavior...
Abstract: The study examines the relationship between external and internal variable constructs of t...
The current study was to test how the modified Unified Theory of Acceptance and Use of Technology (U...
This study aims to contribute to the proof of factors likely to determine the success of M-learning ...
The main purpose of the present study was to examine whether mobile applica-tions could be adopted a...
The main purpose of the present study was to examine whether mobile applica-tions could be adopted a...
This research makes an attempt to understand various factors that influence the adoption of mobile a...
Mobile learning (m-learning) applications have recently become a phenomenon, and there is increasing...
The purpose of the following research is to build the holistic model that predicts the consumer ado...
According to Turkish Statistical Institute, 96.8% of households have mobile phones and smart phones....
The purpose of this study is to improve understanding of the apps (mobile applications) market in Sp...
New technology has been credited with the ability to extend human senses. However, adaptation and us...
The aim of this paper is to test the combined effect of the key components of the Technology Accepta...
New technology has been credited with the ability to extend human senses. However, adaptation and us...
Research showed that the number of students that use their mobile devices and apps for learning purp...
In this study the technology acceptance model (TAM) serves as the foundation to analyze the behavior...
Abstract: The study examines the relationship between external and internal variable constructs of t...
The current study was to test how the modified Unified Theory of Acceptance and Use of Technology (U...
This study aims to contribute to the proof of factors likely to determine the success of M-learning ...
The main purpose of the present study was to examine whether mobile applica-tions could be adopted a...
The main purpose of the present study was to examine whether mobile applica-tions could be adopted a...
This research makes an attempt to understand various factors that influence the adoption of mobile a...
Mobile learning (m-learning) applications have recently become a phenomenon, and there is increasing...