International audienceThe release of consumer-grade head-mounted displays has helped bring virtual reality (VR) to our homes, cultural sites, and workplaces, increasingly making it a part of our everyday lives. In response, many content creators have expressed renewed interest in bringing the people, objects, and places of our daily lives into VR, helping push the boundaries of our ability to transform photographs of everyday real-world scenes into convincing VR assets. In this paper, we present an open-source solution we developed in the Unity game engine as a way to make this image-based approach to virtual reality simple and accessible to all, to encourage content creators of all kinds to capture and render the world around them in VR. W...
© 2018 IEEE. Virtual reality games demand the use of highly realistic 3D models to provide an immers...
AbstractThe steadily decreasing prices of display technologies and computer graphics hardware contri...
The steadily decreasing prices of display technologies and computer graphics hardware contribute to ...
International audienceFrom image-based virtual tours of apartments to digital museum exhibits, trans...
International audienceThis video submission illustrates the Core Open Lab on Image-Based Rendering I...
International audienceThis demonstration showcases an open-source toolkit we developed in the Unity ...
The use of Virtual Reality (VR) supports larger strategic goals in the industry, including the geogr...
Although Virtual Reality has existed for decades, it is currently experiencing a boom. This is mainl...
Virtual Reality has traditionally relied on hand-created, synthetic virtual worlds as approximations...
Computer graphics technology has come a long way. What we are able to achieve now used to be in the ...
Virtual Reality (VR) and serious gaming can increase the learning motivation and outcome in image in...
This paper presents the concept and technical details for a “Virtual reality Image Exploitation Work...
As the interest in Virtual Reality (VR) increases, so does the number of software toolkits available...
Current augmented reality (AR) and virtual reality (VR) displays are targeted at entertainment and h...
In recent years, the usage of Virtual reality technology has opened up exciting new possibilities fo...
© 2018 IEEE. Virtual reality games demand the use of highly realistic 3D models to provide an immers...
AbstractThe steadily decreasing prices of display technologies and computer graphics hardware contri...
The steadily decreasing prices of display technologies and computer graphics hardware contribute to ...
International audienceFrom image-based virtual tours of apartments to digital museum exhibits, trans...
International audienceThis video submission illustrates the Core Open Lab on Image-Based Rendering I...
International audienceThis demonstration showcases an open-source toolkit we developed in the Unity ...
The use of Virtual Reality (VR) supports larger strategic goals in the industry, including the geogr...
Although Virtual Reality has existed for decades, it is currently experiencing a boom. This is mainl...
Virtual Reality has traditionally relied on hand-created, synthetic virtual worlds as approximations...
Computer graphics technology has come a long way. What we are able to achieve now used to be in the ...
Virtual Reality (VR) and serious gaming can increase the learning motivation and outcome in image in...
This paper presents the concept and technical details for a “Virtual reality Image Exploitation Work...
As the interest in Virtual Reality (VR) increases, so does the number of software toolkits available...
Current augmented reality (AR) and virtual reality (VR) displays are targeted at entertainment and h...
In recent years, the usage of Virtual reality technology has opened up exciting new possibilities fo...
© 2018 IEEE. Virtual reality games demand the use of highly realistic 3D models to provide an immers...
AbstractThe steadily decreasing prices of display technologies and computer graphics hardware contri...
The steadily decreasing prices of display technologies and computer graphics hardware contribute to ...