The empirical study, in this article, involved 42 students (ages 14–15), who used the urban simulation computer game SimCity 4 to create models of sustainable future cities. The aim was to explore in what ways the simulated “real” worlds provided by this game could be a potential facilitator for science learning contexts. The topic investigated is in what way interactions in this gaming environment, and reflections about these interactions, can form a context where the students deal with real world problems, and where they can contextualise and apply their scientific knowledge. Focus group interviews and video recordings were used to gather data on students’ reflections on their cities, and on sustainable development. The findings indicate ...
If we are ever to achieve the goal of redirecting technological development along more environment...
This paper presents a game-design workshop built around a digital art installation featuring video g...
SCAPE is an interactive simulation that allows teachers and students to experiment with sustainable ...
The empirical study, in this article, involved 42 students (ages 14–15), who used the urban simulati...
This paper presents an empirical study involving 42 science students playing the urban simulation co...
Thirty students aged 13-15 were observed at school when playing the COTS computer game SimCity 4 wit...
Over the last decade, a great variety of visionary ideas and beliefs have been brought forward, rega...
Over the last decade, a great variety of visionary ideas and beliefs have been brought forward, rega...
This paper presents an overview of a doctoral thesis exploring educational potentials of computer ga...
The purpose of this paper is to describe and analyse student engagement, and emerging collaboration ...
Games have been used at the Royal Institute of Technology (Sweden) and the University of Cambridge (...
Metropolitan regions worldwide face the same problems: air pollution, congestion, urban sprawl. Deca...
This paper discusses the impact of using the computer game SimCity™4 in student assignments to devel...
Sustainability and sustainable development have been recognized as the major challenges of the 21st ...
The urban sustainability transformations that are urgently needed will have significant effects on t...
If we are ever to achieve the goal of redirecting technological development along more environment...
This paper presents a game-design workshop built around a digital art installation featuring video g...
SCAPE is an interactive simulation that allows teachers and students to experiment with sustainable ...
The empirical study, in this article, involved 42 students (ages 14–15), who used the urban simulati...
This paper presents an empirical study involving 42 science students playing the urban simulation co...
Thirty students aged 13-15 were observed at school when playing the COTS computer game SimCity 4 wit...
Over the last decade, a great variety of visionary ideas and beliefs have been brought forward, rega...
Over the last decade, a great variety of visionary ideas and beliefs have been brought forward, rega...
This paper presents an overview of a doctoral thesis exploring educational potentials of computer ga...
The purpose of this paper is to describe and analyse student engagement, and emerging collaboration ...
Games have been used at the Royal Institute of Technology (Sweden) and the University of Cambridge (...
Metropolitan regions worldwide face the same problems: air pollution, congestion, urban sprawl. Deca...
This paper discusses the impact of using the computer game SimCity™4 in student assignments to devel...
Sustainability and sustainable development have been recognized as the major challenges of the 21st ...
The urban sustainability transformations that are urgently needed will have significant effects on t...
If we are ever to achieve the goal of redirecting technological development along more environment...
This paper presents a game-design workshop built around a digital art installation featuring video g...
SCAPE is an interactive simulation that allows teachers and students to experiment with sustainable ...