With an increasing number of primary schools having programming as a mandatory subject, students and teachers face new challenges by having to teach and learn a subject that is often difficult to engage students in. Many tools exist that introduce the problem solving aspect of programming, using a programming language not used in actual software. The programming languages used in these tools are often easier to understand and therefore engage the students more. In this study, an application teaching programming in Python is proposed while still engaging the students by including gamification elements. By having two groups of users, one group with gamification elements available in the software, and the other with them unavailable, the engag...
Gamification is to use game elements in a non-game context to increase engagement between human and ...
Solving programming exercises is the best way to promote practice in computer programming courses an...
Gamification, that is the use of gaming elements into non-game contexts, has gained a lot of interes...
With an increasing number of primary schools having programming as a mandatory subject, students and...
Gamification is the most active methodology utilized in the E-learning environment for teaching-lear...
Learning computer programming is a difficult task for most students who start learning in this field...
For the past several years, many gamification applications have been introduced and implemented for ...
People and society are getting more and more dependent on software since it increasingly determines ...
This study aimed to assess the impact of gamified educational resources on students’ motivation to l...
Computer programming is a difficult subject that can only be mastered with lots of practice. It is t...
Computer science novice students find it hard to learn and master programming language subjects. In ...
Institution of higher educations has struggled to provide engaging method to learn programming altho...
Motivation is one of the important things in learning programming. Intrinsic motivation is a motivat...
There have been major advancements in information technology lately, and therefore an ever growing n...
Computer Science has been getting increasingly popular due to various innovations and exciting possi...
Gamification is to use game elements in a non-game context to increase engagement between human and ...
Solving programming exercises is the best way to promote practice in computer programming courses an...
Gamification, that is the use of gaming elements into non-game contexts, has gained a lot of interes...
With an increasing number of primary schools having programming as a mandatory subject, students and...
Gamification is the most active methodology utilized in the E-learning environment for teaching-lear...
Learning computer programming is a difficult task for most students who start learning in this field...
For the past several years, many gamification applications have been introduced and implemented for ...
People and society are getting more and more dependent on software since it increasingly determines ...
This study aimed to assess the impact of gamified educational resources on students’ motivation to l...
Computer programming is a difficult subject that can only be mastered with lots of practice. It is t...
Computer science novice students find it hard to learn and master programming language subjects. In ...
Institution of higher educations has struggled to provide engaging method to learn programming altho...
Motivation is one of the important things in learning programming. Intrinsic motivation is a motivat...
There have been major advancements in information technology lately, and therefore an ever growing n...
Computer Science has been getting increasingly popular due to various innovations and exciting possi...
Gamification is to use game elements in a non-game context to increase engagement between human and ...
Solving programming exercises is the best way to promote practice in computer programming courses an...
Gamification, that is the use of gaming elements into non-game contexts, has gained a lot of interes...