Kahoot! is a game-based learning platform used to review students' knowledge, for formative assessment or as a break from traditional classroom activities. It is among the most popular game-based learning platforms, with 70 million monthly active unique users and used by 50% of US K-12 students. Since the platform was released in 2013, many studies have been published on the effect of using Kahoot! in the classroom, but so far, no systematic analysis of the results. This article presents the results of a literature review on the effect of using Kahoot! for learning and, more specifically, on how Kahoot! affects learning performance, classroom dynamics, students' and teachers' attitudes and perceptions, and students' anxiety. The literature ...
Game-based Student Response Systems (GSRSs) are held to improve students’ motivation, engagement, cl...
This study aimed to find out the effect of using kahoot games on Students’ achievement of English Re...
In the last few decades, technology has advanced in multiple fields, including Education. Some of it...
There have been studies which exploring students’ perception on the use of kahoot!. However, researc...
Abstract Technology is being increasingly integrated into teaching environments in view of enhancing...
This study aims to determine students' perceptions of using Kahoot! in learning English, the problem...
Kahoot! Game is one of the advancements in learning technology. It can facilitate and motivate the s...
This paper shapes the landscape of an empirical research study on applying gamification to education...
n response to the global pandemic, COVID-19, remote learning has become increasingly necessary. To a...
This paper focused on the effectiveness of Kahoot, a game-based student response system, as a revisi...
ABSTRACT Handayani, Kun. 2019. The Effect of Using Kahoot Game On Students’ Vocabulary. Thesis, Engl...
Lower than expected high-stakes examination scores were being observed in a first-year general psych...
Rapid advances in technology affect many areas of our lives, one of which is education. In the local...
The term "gamification" is used to describe the practice of incorporating game elements into non-gam...
The use of gamification has spread in recent years, proving to be an effective tool to increase stud...
Game-based Student Response Systems (GSRSs) are held to improve students’ motivation, engagement, cl...
This study aimed to find out the effect of using kahoot games on Students’ achievement of English Re...
In the last few decades, technology has advanced in multiple fields, including Education. Some of it...
There have been studies which exploring students’ perception on the use of kahoot!. However, researc...
Abstract Technology is being increasingly integrated into teaching environments in view of enhancing...
This study aims to determine students' perceptions of using Kahoot! in learning English, the problem...
Kahoot! Game is one of the advancements in learning technology. It can facilitate and motivate the s...
This paper shapes the landscape of an empirical research study on applying gamification to education...
n response to the global pandemic, COVID-19, remote learning has become increasingly necessary. To a...
This paper focused on the effectiveness of Kahoot, a game-based student response system, as a revisi...
ABSTRACT Handayani, Kun. 2019. The Effect of Using Kahoot Game On Students’ Vocabulary. Thesis, Engl...
Lower than expected high-stakes examination scores were being observed in a first-year general psych...
Rapid advances in technology affect many areas of our lives, one of which is education. In the local...
The term "gamification" is used to describe the practice of incorporating game elements into non-gam...
The use of gamification has spread in recent years, proving to be an effective tool to increase stud...
Game-based Student Response Systems (GSRSs) are held to improve students’ motivation, engagement, cl...
This study aimed to find out the effect of using kahoot games on Students’ achievement of English Re...
In the last few decades, technology has advanced in multiple fields, including Education. Some of it...