Existing consumer VR systems support text input using handheld controllers in combination with virtual keyboards and many designers have attempted to build on these widely used techniques. However, information on current and well-established VR text-input techniques is lacking. In this work, we conduct a comparative empirical evaluation of four controller-based VR text-input techniques, namely, raycasting, drum-like keyboard, head-directed input, and split keyboard. We focus on their text-entry rate and accuracy, usability, and user experience. Twenty-two participants evaluated the techniques by completing a typing session, answering usability and user-experience questionnaires, and participating in a semi-structured interview. The drum-lik...
Entering text is one of the most common tasks when interacting with computing systems. Virtual Reali...
With the growth of requirements and applications in Virtual Reality (VR), text entry for current VR ...
Mobile-based Virtual Reality (VR) is the most affordable way for the general public. However, despit...
Existing consumer VR systems support text input using handheld controllers in combination with virtu...
The drum-like virtual reality (VR) keyboard is a contemporary, controller-based interface for text i...
Virtual Reality (VR) have experienced a resurgence in recent years with the introduction of the Ocul...
In recent years, Virtual Reality (VR) and 3D User Interfaces (3DUI) have seen a drastic increase in ...
Symbolic input, including text and numeric input, can be an important user task in applications of v...
The recent increase of affordable virtual reality (VR) head-mounted displays has led to many new vid...
© 2018 IEEE. We study the performance and user experience of two popular mainstream text entry devic...
International audienceText entry in Virtual Reality (VR) is becoming an increasingly important task ...
Text input in virtual reality (VR) is a problem that does not currently have a widely accepted stand...
Virtual and Augmented Reality deliver engaging interaction experiences that can transport and extend...
This study presents a user test in order to ascertain the advantages and disadvantages of three diff...
Text selection is an essential activity in interactive systems, including virtual reality (VR) headm...
Entering text is one of the most common tasks when interacting with computing systems. Virtual Reali...
With the growth of requirements and applications in Virtual Reality (VR), text entry for current VR ...
Mobile-based Virtual Reality (VR) is the most affordable way for the general public. However, despit...
Existing consumer VR systems support text input using handheld controllers in combination with virtu...
The drum-like virtual reality (VR) keyboard is a contemporary, controller-based interface for text i...
Virtual Reality (VR) have experienced a resurgence in recent years with the introduction of the Ocul...
In recent years, Virtual Reality (VR) and 3D User Interfaces (3DUI) have seen a drastic increase in ...
Symbolic input, including text and numeric input, can be an important user task in applications of v...
The recent increase of affordable virtual reality (VR) head-mounted displays has led to many new vid...
© 2018 IEEE. We study the performance and user experience of two popular mainstream text entry devic...
International audienceText entry in Virtual Reality (VR) is becoming an increasingly important task ...
Text input in virtual reality (VR) is a problem that does not currently have a widely accepted stand...
Virtual and Augmented Reality deliver engaging interaction experiences that can transport and extend...
This study presents a user test in order to ascertain the advantages and disadvantages of three diff...
Text selection is an essential activity in interactive systems, including virtual reality (VR) headm...
Entering text is one of the most common tasks when interacting with computing systems. Virtual Reali...
With the growth of requirements and applications in Virtual Reality (VR), text entry for current VR ...
Mobile-based Virtual Reality (VR) is the most affordable way for the general public. However, despit...