Physical rehabilitation refers to the recovery of human capacity for the autonomous performance of daily activities based on an evaluation and treatment leading to minimizing problems in neuromotor function. This is a process that takes time, constant support and the making of appropriate decisions by health professionals, but above all the motivation of the patient. To this end, the architecture of a web platform integrated with serious videogames and a motion capture system to support the process of musculoskeletal rehabilitation is proposed. A review of the literature with therapeutic proposals for the rehabilitation of the upper limb using videogames and motion capture systems is presented. The results obtained showed that some works fo...
This article proposes a system for Telerehabilitation of people with motor disorders of the upper li...
This paper presents a wearable motion capture (MoCap)-based serious game (SG) for physical rehabilit...
It has been reported that 53,000 stroke events annually with ongoing costs are nearly $500 million p...
The autonomous completion of the everyday activities of human beings with motor function problems im...
The use of videogames and motion capture systems in rehabilitation contributes to the recovery of th...
International audienceThe musculoskeletal system is a complex arrangement of muscles, tendons and bo...
Conventional musculoskeletal rehabilitation consists of therapeutic sessions, home exercise assignme...
In this thesis we evaluate the use of Wii, Kinect and Move for use in physical rehabilitation. The g...
Robot-aided and virtual reality environments are used usually in rehabilitation tasks due to their h...
This paper proposes the use of a non-immersive virtual reality rehabilitation system “ReHabgame” dev...
Integrating emerging technologies has shown to have the potential to improve access to rehabilitatio...
In this work, the design and implementation of a "wiimote " based game system for rehabili...
There is a need for innovation to improve the engagement and accessibility of rehabilitation program...
This article presents a serious game framework developed using Unity 3D game engine and Kinect V2 se...
Lack of motivation has been highlighted as a major cause of adverse patients outcomes during the reh...
This article proposes a system for Telerehabilitation of people with motor disorders of the upper li...
This paper presents a wearable motion capture (MoCap)-based serious game (SG) for physical rehabilit...
It has been reported that 53,000 stroke events annually with ongoing costs are nearly $500 million p...
The autonomous completion of the everyday activities of human beings with motor function problems im...
The use of videogames and motion capture systems in rehabilitation contributes to the recovery of th...
International audienceThe musculoskeletal system is a complex arrangement of muscles, tendons and bo...
Conventional musculoskeletal rehabilitation consists of therapeutic sessions, home exercise assignme...
In this thesis we evaluate the use of Wii, Kinect and Move for use in physical rehabilitation. The g...
Robot-aided and virtual reality environments are used usually in rehabilitation tasks due to their h...
This paper proposes the use of a non-immersive virtual reality rehabilitation system “ReHabgame” dev...
Integrating emerging technologies has shown to have the potential to improve access to rehabilitatio...
In this work, the design and implementation of a "wiimote " based game system for rehabili...
There is a need for innovation to improve the engagement and accessibility of rehabilitation program...
This article presents a serious game framework developed using Unity 3D game engine and Kinect V2 se...
Lack of motivation has been highlighted as a major cause of adverse patients outcomes during the reh...
This article proposes a system for Telerehabilitation of people with motor disorders of the upper li...
This paper presents a wearable motion capture (MoCap)-based serious game (SG) for physical rehabilit...
It has been reported that 53,000 stroke events annually with ongoing costs are nearly $500 million p...