This thesis aims to help teenagers, aged 14-16, feel confident to express their thought and feelings. By doing so, we aim to create an environment in which teenagers can seek help. Where they can learn how to cope with uncertainties before they turn into bigger and long lasting mental health issues. The thesis does not aim to solve the problem of mental illnesses nor be a solution that prevents it. It aims to create an environment where this changes just enough to move in the right direction and offers a space for solutions with bigger changes. The thesis starts with research. The research phase consists of literature, interviews with people who work with teenagers and a workshop with teenagers themselves. Four cornerstones are selected fro...
BACKGROUND: The prevalence of elevated depressive symptoms among youth in most western societies is ...
This project presents a prototype for a stand-alone social media application designed for teenage us...
This thesis walks the reader through the research and design process of ‘Break’, a product for adole...
Background: Stigma and limited mental health literacy impede adolescents getting the help they need ...
The urge to promote mental health and well-being is gaining increasing importance and attention in r...
The aim of this thesis was to develop and evaluate a mobile app-based mental health intervention for...
Background: Many face-to-face and digital therapeutic supports are designed for adolescents experien...
Background Mental distress and disorders among adolescents are well documented. Despite the array of...
Although mental health and well-being treatments for adolescents exist, many who would benefit from ...
Explore the power of art to give tweens and teens a vehicle for healthy self-expression and life ski...
Includes bibliographical references (pages 44-46)Recent statistics show an increase in suicidal idea...
Studies of the effects of the COVID-19 pandemic have shown that this health emergency has affected e...
Background: The prevalence of elevated depressive symptoms among youth in most western societies is ...
Being able to understand, express, and communicate emotions is widely recognized as a fundamental co...
Objective: To carry out and investigate the effectiveness of an emotional intelligence (EI) training...
BACKGROUND: The prevalence of elevated depressive symptoms among youth in most western societies is ...
This project presents a prototype for a stand-alone social media application designed for teenage us...
This thesis walks the reader through the research and design process of ‘Break’, a product for adole...
Background: Stigma and limited mental health literacy impede adolescents getting the help they need ...
The urge to promote mental health and well-being is gaining increasing importance and attention in r...
The aim of this thesis was to develop and evaluate a mobile app-based mental health intervention for...
Background: Many face-to-face and digital therapeutic supports are designed for adolescents experien...
Background Mental distress and disorders among adolescents are well documented. Despite the array of...
Although mental health and well-being treatments for adolescents exist, many who would benefit from ...
Explore the power of art to give tweens and teens a vehicle for healthy self-expression and life ski...
Includes bibliographical references (pages 44-46)Recent statistics show an increase in suicidal idea...
Studies of the effects of the COVID-19 pandemic have shown that this health emergency has affected e...
Background: The prevalence of elevated depressive symptoms among youth in most western societies is ...
Being able to understand, express, and communicate emotions is widely recognized as a fundamental co...
Objective: To carry out and investigate the effectiveness of an emotional intelligence (EI) training...
BACKGROUND: The prevalence of elevated depressive symptoms among youth in most western societies is ...
This project presents a prototype for a stand-alone social media application designed for teenage us...
This thesis walks the reader through the research and design process of ‘Break’, a product for adole...