This paper examines the impact of Sifteo Cube Technology in engaging children with attention deficit hyperactivity disorder (ADHD). ADHD is an early childhood neurodevelopmental disorder which starts as early as five years of age. The core symptoms are inattentiveness, impulsiveness, and hyperactivity. By identifying the history of games development and ADHD, the researchers explored the viability of using the kinesthetic technology of Sifteo Cubes to engage these children. Engaging children with ADHD can lead to better management of the children, administering of learning materials, or aid other therapeutic methods. To carry out this research, an adventure game playable on the Sifteo Cubes using open-source games development kit called Wil...
This study examines how serious games may be designed and developed to contain engaging working memo...
Attention Deficit Hyperactivity Disorder (ADHD) is a neuro-developmental disorder that starts in chi...
An increasing number of digital educational materials and games are being used today to enhance moti...
This paper examines the impact of Sifteo Cube Technology in engaging children with attention deficit...
Persistent and severe impairment of psychological development resulting from a high level of inatten...
Attention Deficit Hyperactivity Disorder (ADHD) or commonly known as ADHD is a mental disorder that ...
ADHD is a neurodevelopmental disorder that affects 5-7% of the global population of children, and th...
ADHD (Attention Deficit Hyperactivity Disorder) is a commonly diagnosed mental disorder with an esti...
Attention Deficit Hyperactivity Disorder (ADHD) is a set of behavioural characteristics disorder, s...
The current study assessed the feasibility and effectiveness of a full-body-driven intervention vide...
Games are a technology that is constantly evolving and very attractive to many people. High game usa...
2013-04-26Adventurous Dreaming High-flying Dragon is a full-body, interactive experience for childre...
In recent years, there has been an increase in the incidence of ADHD in children and adolescents. Ma...
In the last few years, several computerized tasks have been developed to increase the objectivity of...
Introduction: Attention Deficit Hyperactivity Disorder (ADHD) is described by a pattern decreased at...
This study examines how serious games may be designed and developed to contain engaging working memo...
Attention Deficit Hyperactivity Disorder (ADHD) is a neuro-developmental disorder that starts in chi...
An increasing number of digital educational materials and games are being used today to enhance moti...
This paper examines the impact of Sifteo Cube Technology in engaging children with attention deficit...
Persistent and severe impairment of psychological development resulting from a high level of inatten...
Attention Deficit Hyperactivity Disorder (ADHD) or commonly known as ADHD is a mental disorder that ...
ADHD is a neurodevelopmental disorder that affects 5-7% of the global population of children, and th...
ADHD (Attention Deficit Hyperactivity Disorder) is a commonly diagnosed mental disorder with an esti...
Attention Deficit Hyperactivity Disorder (ADHD) is a set of behavioural characteristics disorder, s...
The current study assessed the feasibility and effectiveness of a full-body-driven intervention vide...
Games are a technology that is constantly evolving and very attractive to many people. High game usa...
2013-04-26Adventurous Dreaming High-flying Dragon is a full-body, interactive experience for childre...
In recent years, there has been an increase in the incidence of ADHD in children and adolescents. Ma...
In the last few years, several computerized tasks have been developed to increase the objectivity of...
Introduction: Attention Deficit Hyperactivity Disorder (ADHD) is described by a pattern decreased at...
This study examines how serious games may be designed and developed to contain engaging working memo...
Attention Deficit Hyperactivity Disorder (ADHD) is a neuro-developmental disorder that starts in chi...
An increasing number of digital educational materials and games are being used today to enhance moti...