Engagement with one's rehabilitation is crucial for stroke survivors. Serious games utilising desktop Virtual Reality could be used in rehabilitation to increase stroke survivors' engagement. This paper discusses the results of a user experience case study that was conducted with six stroke survivors to determine which game design principles are or would be important for engaging them with a desktop VR serious games designed for the upper limb rehabilitation. The results of our study showed the game design principles that warrant further investigation are awareness, feedback, interactivity, flow and challenge; and also important to a great extent are attention, involvement, motivation, effort, clear instructions, usability, interest, psycho...
Stroke is a disease that is deadly because it can cause disability and death in patients. Disabled p...
Appropriately-designed computer games can improve rehabilitation therapy outcomes by motivating stro...
Stroke affects approximately fifteen million people worldwide annually, with im- paired hand functio...
Stroke is a leading cause of disability, and with the stroke survivor population rising in most coun...
Engagement with upper limb rehabilitation post-stroke can improve rehabilitation outcomes. Virtual R...
Stroke is a leading cause of severe physical disability and can result in of a range of impairments,...
Stroke is a major cause of disability worldwide. For rehabilitation to be effective, it must be earl...
This paper describes the development of a serious-game-based rehabilitation system aimed at encourag...
Background: Many stroke survivors suffer from motor impairments such as upper limb hemiparesis accom...
Stroke rehabilitation is a challenging process which requires intensive treatments which are time co...
Purpose The present study explored participants experiences with and perceptions of using fully imme...
Stroke cases have been increasing rapidly all over the world either in Asia, Europe, America, or A...
Stroke is the most common cause of long-Term disability of adults in developed countries. Continuous...
Background: Virtual reality (VR) is not commonly used in clinical rehabilitation, and commercial VR ...
Upper limb rehabilitation after a stroke is vital when bringing a range of motion and strength back ...
Stroke is a disease that is deadly because it can cause disability and death in patients. Disabled p...
Appropriately-designed computer games can improve rehabilitation therapy outcomes by motivating stro...
Stroke affects approximately fifteen million people worldwide annually, with im- paired hand functio...
Stroke is a leading cause of disability, and with the stroke survivor population rising in most coun...
Engagement with upper limb rehabilitation post-stroke can improve rehabilitation outcomes. Virtual R...
Stroke is a leading cause of severe physical disability and can result in of a range of impairments,...
Stroke is a major cause of disability worldwide. For rehabilitation to be effective, it must be earl...
This paper describes the development of a serious-game-based rehabilitation system aimed at encourag...
Background: Many stroke survivors suffer from motor impairments such as upper limb hemiparesis accom...
Stroke rehabilitation is a challenging process which requires intensive treatments which are time co...
Purpose The present study explored participants experiences with and perceptions of using fully imme...
Stroke cases have been increasing rapidly all over the world either in Asia, Europe, America, or A...
Stroke is the most common cause of long-Term disability of adults in developed countries. Continuous...
Background: Virtual reality (VR) is not commonly used in clinical rehabilitation, and commercial VR ...
Upper limb rehabilitation after a stroke is vital when bringing a range of motion and strength back ...
Stroke is a disease that is deadly because it can cause disability and death in patients. Disabled p...
Appropriately-designed computer games can improve rehabilitation therapy outcomes by motivating stro...
Stroke affects approximately fifteen million people worldwide annually, with im- paired hand functio...