3D film allows filmmakers to create visual imagery that is no longer bound to the single plane of the screen. Often occupying the z-space, 3D imagery provides a suture beyond the narrative, by placing the audience within the frame. Although surround sound has been described as being 3D, and new immersive sound technologies are marketing themselves as being 3D, is the contemporary cinema soundtrack homogenous with the 3D imagery? As the image and the sound occupy two individual volumes within the cinematic z-space, the relationship between image and sound is fracturing, highlighting a dislocation. The relationship between the imagery and the soundtrack is being challenged with the added dimension of the visuals. This paper investigate
Since around one decade, the word “immersion” has become one of the major terms relating to current ...
There is now little more than a permeable membrane between 'film music' (or music made for film) and...
The introduction of 360° film and Virtual Reality has meant practitioners have had to adapt to a mul...
With the recent emergence of digital 3D stereoscopic films, the image has been increasingly the focu...
With the recent emergence of digital 3-D stereoscopic films, the image has been increasingly the foc...
This chapter gives an overview of the state-of-play of sound for 3D films and explores the industry ...
The changing materiality of moving images and picture sources is a crucial aspect of the space in wh...
Very little research has been done so far in producing 3D sound and audio that are consistent with t...
Virtually no research has been performed to date on the production of a 3D soundscape consistent wit...
While 3D cinema is becoming more and more established, little effort has focused on the general prob...
Sound is a very powerful tool in contributing to film narrative, beyond merely supporting the visual...
What happens when cinema goes digital? More precisely: what happens when the body of cinema becomes ...
The continuous technological development directly affects the possibilities available for digital ci...
Technology is a means of creating any product. However, in the onscreen art, it is one of the elemen...
Very little research has been conducted so far into the general problem of producing a 3D soundscape...
Since around one decade, the word “immersion” has become one of the major terms relating to current ...
There is now little more than a permeable membrane between 'film music' (or music made for film) and...
The introduction of 360° film and Virtual Reality has meant practitioners have had to adapt to a mul...
With the recent emergence of digital 3D stereoscopic films, the image has been increasingly the focu...
With the recent emergence of digital 3-D stereoscopic films, the image has been increasingly the foc...
This chapter gives an overview of the state-of-play of sound for 3D films and explores the industry ...
The changing materiality of moving images and picture sources is a crucial aspect of the space in wh...
Very little research has been done so far in producing 3D sound and audio that are consistent with t...
Virtually no research has been performed to date on the production of a 3D soundscape consistent wit...
While 3D cinema is becoming more and more established, little effort has focused on the general prob...
Sound is a very powerful tool in contributing to film narrative, beyond merely supporting the visual...
What happens when cinema goes digital? More precisely: what happens when the body of cinema becomes ...
The continuous technological development directly affects the possibilities available for digital ci...
Technology is a means of creating any product. However, in the onscreen art, it is one of the elemen...
Very little research has been conducted so far into the general problem of producing a 3D soundscape...
Since around one decade, the word “immersion” has become one of the major terms relating to current ...
There is now little more than a permeable membrane between 'film music' (or music made for film) and...
The introduction of 360° film and Virtual Reality has meant practitioners have had to adapt to a mul...