Makerspaces are more than just places to make things; a makerspace is ‘a physical location where people gather to share resources and knowledge, work on projects, network, and build’. The NMC Horizon Report: 2015 Higher Education Edition lists the time-to-adoption of makerspaces within the higher education context, as two to three years. While there is a push to include makerspaces in universities, little is known about the experience of establishing makerspaces on academic campuses. This paper provides an exploratory look at makerspaces within universities and aims to specifically address the research question: What are the experiences of Australian universities with makerspaces? A qualitative approach to data collection was undertaken by ...
Nowadays, in addition to the expected technical knowledge, labor markets demand engineers with perso...
This paper will present a review of university maker spaces compiling operational models (e.g., stu...
MakerSpaces provide hands-on experiences for active learning, collaboration, problem solving, innova...
Makerspaces are more than just places to make things; a makerspace is ‘a physical location where peo...
This paper provides a snapshot of the operation, projects and offerings of an academic library Maker...
Makerspaces are continuing to grow in popularity, not just with discerning hobbyists and hackers but...
From arts and craft through to computer hacking, makerspaces give participants the opportunity to cr...
Makerspaces allow people to create and learn in a supportive environment and are growing in populari...
The word Makerspace is a general term for a place where people get together to make things, create t...
The word Makerspace is a general term for a place where people get together to make things, create t...
Makerspaces are now fixtures in smart cities and universities in advanced countries. Many universiti...
Makerspace is a recent phenomenon. It is defined as a place where people interested in similar thing...
Content-creation spaces, or ‘makerspaces’, are an emerging phenomenon in public libraries worldwide....
Goal / Purpose: Universities are increasingly investing in makerspaces. These learning spaces are pr...
Purpose In order to start to explore the possibilities for makerspaces as a new learning space wit...
Nowadays, in addition to the expected technical knowledge, labor markets demand engineers with perso...
This paper will present a review of university maker spaces compiling operational models (e.g., stu...
MakerSpaces provide hands-on experiences for active learning, collaboration, problem solving, innova...
Makerspaces are more than just places to make things; a makerspace is ‘a physical location where peo...
This paper provides a snapshot of the operation, projects and offerings of an academic library Maker...
Makerspaces are continuing to grow in popularity, not just with discerning hobbyists and hackers but...
From arts and craft through to computer hacking, makerspaces give participants the opportunity to cr...
Makerspaces allow people to create and learn in a supportive environment and are growing in populari...
The word Makerspace is a general term for a place where people get together to make things, create t...
The word Makerspace is a general term for a place where people get together to make things, create t...
Makerspaces are now fixtures in smart cities and universities in advanced countries. Many universiti...
Makerspace is a recent phenomenon. It is defined as a place where people interested in similar thing...
Content-creation spaces, or ‘makerspaces’, are an emerging phenomenon in public libraries worldwide....
Goal / Purpose: Universities are increasingly investing in makerspaces. These learning spaces are pr...
Purpose In order to start to explore the possibilities for makerspaces as a new learning space wit...
Nowadays, in addition to the expected technical knowledge, labor markets demand engineers with perso...
This paper will present a review of university maker spaces compiling operational models (e.g., stu...
MakerSpaces provide hands-on experiences for active learning, collaboration, problem solving, innova...