Games are an important part of modern culture. The nature of most video games is such that it can be difficult for individuals with impairments to enjoy many titles. In many cases, this is not due to the games themselves presenting an impossible challenge, but because the games have been left inaccessible through the omission of common features. Mainstream titles are often accessible and inaccessible by turns. This strongly suggests that the resultant inaccessibility is an oversight rather than conscious design. Awareness building is an important process in improving the inclusivity of game titles. This in turn is important in ensuring that all members of society have an opportunity to enjoy a valuable recreational form. To this end, the es...
All players should have the opportunity to play, engage with and enjoy a game, especially games that...
All players should have the opportunity to play, engage with and enjoy a game, especially games that...
Many people with a disability play games despite difficulties in relation to access or quality of e...
Games represent one of the most significant cultural artefacts of this century. They are a massive f...
As a medium that combines story, visuals, and user interaction, video games are appealing to a large...
Games are a popular form of entertainment. However, many computer games present unnecessary barriers...
Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Compute...
Copyright @ 2013 The AuthorsThe Global Games Jam (GGJ) attracts many people who are passionate about...
Games are a popular form of entertainment. However, many computer games present unnecessary barriers...
Games are a popular form of entertainment. However, many computer games present unnecessary barriers...
The Global Games Jam (GGJ) attracts many people who are passionate about games development, coming f...
Within the context of culture, disability has long existed as a stigmatizing quality (Goffman, 1963)...
Within the context of culture, disability has long existed as a stigmatizing quality (Goffman, 1963)...
The Global Games Jam (GGJ) attracts many people who are passionate about games development, coming f...
Part of the Volume on the Ecology of Games: Connecting Youth, Games, and Learning In this chapter I ...
All players should have the opportunity to play, engage with and enjoy a game, especially games that...
All players should have the opportunity to play, engage with and enjoy a game, especially games that...
Many people with a disability play games despite difficulties in relation to access or quality of e...
Games represent one of the most significant cultural artefacts of this century. They are a massive f...
As a medium that combines story, visuals, and user interaction, video games are appealing to a large...
Games are a popular form of entertainment. However, many computer games present unnecessary barriers...
Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Compute...
Copyright @ 2013 The AuthorsThe Global Games Jam (GGJ) attracts many people who are passionate about...
Games are a popular form of entertainment. However, many computer games present unnecessary barriers...
Games are a popular form of entertainment. However, many computer games present unnecessary barriers...
The Global Games Jam (GGJ) attracts many people who are passionate about games development, coming f...
Within the context of culture, disability has long existed as a stigmatizing quality (Goffman, 1963)...
Within the context of culture, disability has long existed as a stigmatizing quality (Goffman, 1963)...
The Global Games Jam (GGJ) attracts many people who are passionate about games development, coming f...
Part of the Volume on the Ecology of Games: Connecting Youth, Games, and Learning In this chapter I ...
All players should have the opportunity to play, engage with and enjoy a game, especially games that...
All players should have the opportunity to play, engage with and enjoy a game, especially games that...
Many people with a disability play games despite difficulties in relation to access or quality of e...