Thesis: S.M. in Real Estate Development, Massachusetts Institute of Technology, Program in Real Estate Development in conjunction with the Center for Real Estate, 2019Cataloged from PDF version of thesis.Includes bibliographical references (pages 103-106).Virtual reality and augmented reality (VR/AR) are computer-generated immersive environments that can interact with users. VR/AR have been under development for 180 years, but they have yet to be adopted by the mass-market. During the whole development process, VR/AR's adoption rates have been much lower than other general-purpose technologies at the same point in time. After the popularization failure in the 1990s, VR/AR were brought back to the public by the success of Oculus, a VR startu...
Virtual Reality (VR) and Augmented Reality (AR) tools and techniques supply virtual environments tha...
Games, e.g. like Pokémon Go, use Augmented Reality (AR). The functionality that allows one to “see” ...
This paper presents a study on the usage landscape of augmented reality (AR) and virtual reality (VR...
Thesis: S.M. in Engineering and Management, Massachusetts Institute of Technology, System Design and...
The residential real estate industry is lacking behind technological innovation. Brokers need to ada...
Modern virtual reality (VR) technology has a growing impact on further areas of the new digital econ...
Augmented reality (AR) technology merges digital information into the real world. It is an effective...
This thesis serves as an introduction to Virtual and Augmented Reality and explains how these two di...
Virtual reality (VR) technologies have advanced rapidly in the past few years, and many industries h...
Objectives The main objectives of this study were to examine the existing use of immersive technolo...
Buying digital products through online media is getting more popular every day and, many services ar...
Immersive technologies, including augmented reality (AR) and virtual reality (VR), are envisioned to...
Augmented reality (AR) is an interactive experience of a real-world environment where the objects th...
The main purpose of this research is to deliberate Virtual Reality (VR) application in E-commerce wh...
Industries of today experience increased competition and cost pressure, further the trends Industry ...
Virtual Reality (VR) and Augmented Reality (AR) tools and techniques supply virtual environments tha...
Games, e.g. like Pokémon Go, use Augmented Reality (AR). The functionality that allows one to “see” ...
This paper presents a study on the usage landscape of augmented reality (AR) and virtual reality (VR...
Thesis: S.M. in Engineering and Management, Massachusetts Institute of Technology, System Design and...
The residential real estate industry is lacking behind technological innovation. Brokers need to ada...
Modern virtual reality (VR) technology has a growing impact on further areas of the new digital econ...
Augmented reality (AR) technology merges digital information into the real world. It is an effective...
This thesis serves as an introduction to Virtual and Augmented Reality and explains how these two di...
Virtual reality (VR) technologies have advanced rapidly in the past few years, and many industries h...
Objectives The main objectives of this study were to examine the existing use of immersive technolo...
Buying digital products through online media is getting more popular every day and, many services ar...
Immersive technologies, including augmented reality (AR) and virtual reality (VR), are envisioned to...
Augmented reality (AR) is an interactive experience of a real-world environment where the objects th...
The main purpose of this research is to deliberate Virtual Reality (VR) application in E-commerce wh...
Industries of today experience increased competition and cost pressure, further the trends Industry ...
Virtual Reality (VR) and Augmented Reality (AR) tools and techniques supply virtual environments tha...
Games, e.g. like Pokémon Go, use Augmented Reality (AR). The functionality that allows one to “see” ...
This paper presents a study on the usage landscape of augmented reality (AR) and virtual reality (VR...