We introduce good-for-games $\omega$-pushdown automata ($\omega$-GFG-PDA). These are automata whose nondeterminism can be resolved based on the input processed so far. Good-for-gameness enables automata to be composed with games, trees, and other automata, applications which otherwise require deterministic automata. Our main results are that $\omega$-GFG-PDA are more expressive than deterministic $\omega$- pushdown automata and that solving infinite games with winning conditions specified by $\omega$-GFG-PDA is EXPTIME-complete. Thus, we have identified a new class of $\omega$-contextfree winning conditions for which solving games is decidable. It follows that the universality problem for $\omega$-GFG-PDA is in EXPTIME as well. Moreover, we...
International audienceIn this work we study Good-For-Games (GFG) automata over ω-words: non-determin...
Abstract. In this work we study Good-For-Games (GFG) automata over ω-words: non-deterministic automa...
This thesis is divided into two main parts, although a common denominator can be found in the notion...
We introduce good-for-games $\omega$-pushdown automata ($\omega$-GFG-PDA). These are automata whose ...
We introduce good-for-games $\omega$-pushdown automata ($\omega$-GFG-PDA). These are automata whose ...
International audienceWe introduce good-for-games $\omega$-pushdown automata ($\omega$-GFG-PDA). The...
We introduce good-for-games $\omega$-pushdown automata ($\omega$-GFG-PDA).These are automata whose n...
We study the expressiveness and succinctness of good-for-games pushdown automata (GFG-PDA) over fini...
International audienceWe study the expressiveness and succinctness of good-for-games pushdown automa...
International audienceWe study the expressiveness and succinctness of good-for-games pushdown automa...
International audienceWe study the expressiveness and succinctness of good-for-games pushdown automa...
We study the expressiveness and succinctness of history-deterministic pushdown automata (HD-PDA) ove...
We study the expressiveness and succinctness of history-deterministic pushdown automata (HD-PDA) ove...
Abstract. In this work we study Good-For-Games (GFG) automata over ω-words: non-deterministic automa...
International audienceIn this work we study Good-For-Games (GFG) automata over ω-words: non-determin...
International audienceIn this work we study Good-For-Games (GFG) automata over ω-words: non-determin...
Abstract. In this work we study Good-For-Games (GFG) automata over ω-words: non-deterministic automa...
This thesis is divided into two main parts, although a common denominator can be found in the notion...
We introduce good-for-games $\omega$-pushdown automata ($\omega$-GFG-PDA). These are automata whose ...
We introduce good-for-games $\omega$-pushdown automata ($\omega$-GFG-PDA). These are automata whose ...
International audienceWe introduce good-for-games $\omega$-pushdown automata ($\omega$-GFG-PDA). The...
We introduce good-for-games $\omega$-pushdown automata ($\omega$-GFG-PDA).These are automata whose n...
We study the expressiveness and succinctness of good-for-games pushdown automata (GFG-PDA) over fini...
International audienceWe study the expressiveness and succinctness of good-for-games pushdown automa...
International audienceWe study the expressiveness and succinctness of good-for-games pushdown automa...
International audienceWe study the expressiveness and succinctness of good-for-games pushdown automa...
We study the expressiveness and succinctness of history-deterministic pushdown automata (HD-PDA) ove...
We study the expressiveness and succinctness of history-deterministic pushdown automata (HD-PDA) ove...
Abstract. In this work we study Good-For-Games (GFG) automata over ω-words: non-deterministic automa...
International audienceIn this work we study Good-For-Games (GFG) automata over ω-words: non-determin...
International audienceIn this work we study Good-For-Games (GFG) automata over ω-words: non-determin...
Abstract. In this work we study Good-For-Games (GFG) automata over ω-words: non-deterministic automa...
This thesis is divided into two main parts, although a common denominator can be found in the notion...