In video games, music must often change quickly from one piece to another due to player interaction, such as when moving between different areas. This quick change in music can often sound jarring if the two pieces are very different from each other. Several transition techniques have been used in industry such as the abrupt cut transition, crossfading, horizontal resequencing and vertical reorchestration among others. However, while several claims are made about their effectiveness (or lack thereof), none of these have been experimentally tested. To investigate how effective each transition technique is, this dissertation empirically evaluates each technique in a study informed by music psychology. This is done based on several features...
Computer gaming has grown over the last decade from simple entertainment to a high-level art form. ...
This study contributes to practical discussions on the composition of dynamic music for video games ...
As video games have grown from crude and simple circuit-based artefacts to a multibillion dollar wo...
Current game music systems typically involve the playback of prerecorded audio tracks which are cros...
Transitioning from one section of music to another is a core problem for game music. As such, develo...
Transitioning from one section of music to another is a core problem for game music. As such, develo...
Dynamic music systems are often found in video games for interactively altering music as a result of...
In this article, I review the concept of algorithmic generative and interactive music and discuss th...
This study contributes to practical discussions on the composition of dynamic music for video games ...
Video game music has finally begun to be taught in academic multimedia composition programs. This is...
Video games as interactive media provide a natural venue for algorithmic music as the soundtracks wh...
Music plays an essential role in storytelling within video games. Unlike motion pictures, which use ...
The Ancient Greeks are one of the first civilisations we know of to have created algorithms to compo...
For a long time, the function of the musical score has been to support activity in video games, larg...
For a long time, the function of the musical score has been to support activity in video games, larg...
Computer gaming has grown over the last decade from simple entertainment to a high-level art form. ...
This study contributes to practical discussions on the composition of dynamic music for video games ...
As video games have grown from crude and simple circuit-based artefacts to a multibillion dollar wo...
Current game music systems typically involve the playback of prerecorded audio tracks which are cros...
Transitioning from one section of music to another is a core problem for game music. As such, develo...
Transitioning from one section of music to another is a core problem for game music. As such, develo...
Dynamic music systems are often found in video games for interactively altering music as a result of...
In this article, I review the concept of algorithmic generative and interactive music and discuss th...
This study contributes to practical discussions on the composition of dynamic music for video games ...
Video game music has finally begun to be taught in academic multimedia composition programs. This is...
Video games as interactive media provide a natural venue for algorithmic music as the soundtracks wh...
Music plays an essential role in storytelling within video games. Unlike motion pictures, which use ...
The Ancient Greeks are one of the first civilisations we know of to have created algorithms to compo...
For a long time, the function of the musical score has been to support activity in video games, larg...
For a long time, the function of the musical score has been to support activity in video games, larg...
Computer gaming has grown over the last decade from simple entertainment to a high-level art form. ...
This study contributes to practical discussions on the composition of dynamic music for video games ...
As video games have grown from crude and simple circuit-based artefacts to a multibillion dollar wo...