Traditionally museums have been places that keep valuable artefacts and present them to visitors. However, in recent years and particularly in the developed countries, museums have shifted their focus beyond preserving and representing objects and content, towards a visitor-orientated approach to provide meaningful, unforgettable and interactive experiences. This has involved shifting the visitors’ role from passive consumers to active participants through involving them in different activities to engage them personally and emotionally with the exhibition, including consuming content, interacting with the exhibition and participating in designing their own content. To facilitate these activities, digital technologies in particular visual ...
In this study we examine the effect that several technological affordances have upon the experiences...
Digital technologies reshape the way we interact with our environment, including with artworks. Adva...
This thesis documents the design and development of novel interactive experiences that explored conc...
Traditionally museums have been places that keep valuable artefacts and present them to visitors. Ho...
Visual markers, in particular QR codes, have become widely adopted in museums to enable low cost int...
There is growing interest within museums and galleries in enabling visitors to contribute thoughts, ...
There is growing interest within museums and galleries in enabling visitors to contribute thoughts, ...
Museums, art galleries and exhibitions play an important role in the discovery of knowledge, informa...
This paper explores the use of a practice-led research methodology in the design of generative data ...
In offering museum active, multi-sensorial experiences, digitally responsive exhibits are an importa...
This paper presents an authoring environment, which supports cultural heritage professionals in the ...
Though digital interactive technologies have become more common and widespread in museum exhibitions...
Purpose – This paper describes visitors' reactions to using an Apple iPad or smartphone to follow tr...
In this investigation, visitors to an art and design exhibition have used an interactive computer pr...
Petrelli et al. (2013) propose a movement that would empower curators, artists and designers in the ...
In this study we examine the effect that several technological affordances have upon the experiences...
Digital technologies reshape the way we interact with our environment, including with artworks. Adva...
This thesis documents the design and development of novel interactive experiences that explored conc...
Traditionally museums have been places that keep valuable artefacts and present them to visitors. Ho...
Visual markers, in particular QR codes, have become widely adopted in museums to enable low cost int...
There is growing interest within museums and galleries in enabling visitors to contribute thoughts, ...
There is growing interest within museums and galleries in enabling visitors to contribute thoughts, ...
Museums, art galleries and exhibitions play an important role in the discovery of knowledge, informa...
This paper explores the use of a practice-led research methodology in the design of generative data ...
In offering museum active, multi-sensorial experiences, digitally responsive exhibits are an importa...
This paper presents an authoring environment, which supports cultural heritage professionals in the ...
Though digital interactive technologies have become more common and widespread in museum exhibitions...
Purpose – This paper describes visitors' reactions to using an Apple iPad or smartphone to follow tr...
In this investigation, visitors to an art and design exhibition have used an interactive computer pr...
Petrelli et al. (2013) propose a movement that would empower curators, artists and designers in the ...
In this study we examine the effect that several technological affordances have upon the experiences...
Digital technologies reshape the way we interact with our environment, including with artworks. Adva...
This thesis documents the design and development of novel interactive experiences that explored conc...