Drawing on original qualitative research on both the seminal location-based social network (LBSN), Foursquare, and the hugely popular hybrid-reality game (HRG), Pokémon Go, the purpose of this chapter is to provide a historical and critical overview of the different ways in which people have utilised these locative applications to enhance and personalise their experience of the urban. In doing so, we pay close attention to how the spatial impact of more recent HRGs can be contextualised through recourse to earlier LBSNs. This research advances along three lines. First, the research explores whether the underpinning game mechanics of these applications might lead participants to traverse their environment using modified routes. Second, the r...
Expressions of territoriality have been positioned as one of the main reasons users alter their beha...
Expressions of territoriality have been positioned as one of the main reasons users alter their beha...
Expressions of territoriality have been positioned as one of the main reasons users alter their beha...
Foursquare is a location-based social network (LBSN) that combines gaming elements with features con...
Foursquare is a location-based social network (LBSN) that combines gaming elements with features con...
This book extends current understandings of the effects of using locative social media on spatiality...
Foursquare is a location-based social network (LBSN) that combines gaming elements with features con...
Foursquare is a location-based social network (LBSN) that combines gaming elements with features con...
The digitalization of urban space is reframing the city, providing new connective possibilities as w...
Abstract This thesis is a theoretical-empirical study that investigates the consequences and implic...
This chapter explores the various modalities of mobile gaming and how mobile play is reshaping urban...
© 2015 Dr. Dale Brendon LeorkeLocation-based games emerged in the early 2000s during a period when a...
Certain instances of the use of location-based social media in cities can result in deep understandi...
This thesis develops the concept of situated play. Drawing from the fields of game studies, cultural...
This dissertation explores the role of locative media in people’s place-making activities and sense ...
Expressions of territoriality have been positioned as one of the main reasons users alter their beha...
Expressions of territoriality have been positioned as one of the main reasons users alter their beha...
Expressions of territoriality have been positioned as one of the main reasons users alter their beha...
Foursquare is a location-based social network (LBSN) that combines gaming elements with features con...
Foursquare is a location-based social network (LBSN) that combines gaming elements with features con...
This book extends current understandings of the effects of using locative social media on spatiality...
Foursquare is a location-based social network (LBSN) that combines gaming elements with features con...
Foursquare is a location-based social network (LBSN) that combines gaming elements with features con...
The digitalization of urban space is reframing the city, providing new connective possibilities as w...
Abstract This thesis is a theoretical-empirical study that investigates the consequences and implic...
This chapter explores the various modalities of mobile gaming and how mobile play is reshaping urban...
© 2015 Dr. Dale Brendon LeorkeLocation-based games emerged in the early 2000s during a period when a...
Certain instances of the use of location-based social media in cities can result in deep understandi...
This thesis develops the concept of situated play. Drawing from the fields of game studies, cultural...
This dissertation explores the role of locative media in people’s place-making activities and sense ...
Expressions of territoriality have been positioned as one of the main reasons users alter their beha...
Expressions of territoriality have been positioned as one of the main reasons users alter their beha...
Expressions of territoriality have been positioned as one of the main reasons users alter their beha...