International audienceThis chapter proposes to study intermediality in video games in order to highlight media interactions. The purpose is to analyze some intermedia processes to illustrate how intermediality can create signification. The chapter is focused on the survival horror game "Silent Hill 2" (Konami, 2001). More specifically, it is about, but not only, two protagonists : James Sunderland and Eddie Dombrowski. Analyses follow three different intermediality levels that can be applied in video games to get a better comprehension of it. The co-presence shows what is played between video games and other objects in order to find how its language is created. Silent Hill 2, as a Japanese production, includes many Japanese symbols. The eme...
This paper intends to give an overview on the conception and design of video games, based on a narra...
This thesis investigates how video games tell stories, and if video games can be analyzed in the sam...
Videogames have become a huge presence in the entertainment media landscape. From Pac Man (Midway, 1...
International audienceThis chapter proposes to study intermediality in video games in order to highl...
This paper explores constructions of Silent Hill, Konami’s survival horror videogame series, as ‘art...
This book is available as open access through the Bloomsbury Open Access programme and is available ...
This paper outlines the concept of agency in interactive narratives and focuses on the video game Si...
This paper explores Konami's horror videogame franchise Silent Hill according to recent discussions ...
This chapter addresses the relationship that exists between intertextuality and cultural transductio...
Introduction Video games as new types of media, have created a new form of interaction between the ...
This chapter uses the lens of transmediality (co-ordinated storytelling or world-building across dif...
Often, characters of entertainment works, such as movies, books, or video\ud games, display traits t...
Ludological Communication of Social Reality is about researching video games from a communicational ...
The aim of this article is to create a multidisciplinary tool concerning the passage from the medium...
The goal of this paper is to reflect upon media concepts along with narrative process in the video g...
This paper intends to give an overview on the conception and design of video games, based on a narra...
This thesis investigates how video games tell stories, and if video games can be analyzed in the sam...
Videogames have become a huge presence in the entertainment media landscape. From Pac Man (Midway, 1...
International audienceThis chapter proposes to study intermediality in video games in order to highl...
This paper explores constructions of Silent Hill, Konami’s survival horror videogame series, as ‘art...
This book is available as open access through the Bloomsbury Open Access programme and is available ...
This paper outlines the concept of agency in interactive narratives and focuses on the video game Si...
This paper explores Konami's horror videogame franchise Silent Hill according to recent discussions ...
This chapter addresses the relationship that exists between intertextuality and cultural transductio...
Introduction Video games as new types of media, have created a new form of interaction between the ...
This chapter uses the lens of transmediality (co-ordinated storytelling or world-building across dif...
Often, characters of entertainment works, such as movies, books, or video\ud games, display traits t...
Ludological Communication of Social Reality is about researching video games from a communicational ...
The aim of this article is to create a multidisciplinary tool concerning the passage from the medium...
The goal of this paper is to reflect upon media concepts along with narrative process in the video g...
This paper intends to give an overview on the conception and design of video games, based on a narra...
This thesis investigates how video games tell stories, and if video games can be analyzed in the sam...
Videogames have become a huge presence in the entertainment media landscape. From Pac Man (Midway, 1...