The field of Virtual Reality (VR) has seen a steady exponential uptake in the last decade and is being continuously incorporated into areas of popular interest like healthcare, training, recreation and gaming. This steady upward trend and prolonged popularity has resulted in numerous extravagant virtual environments, some that aim to mimic real-life experiences like combat training, while others intend to provide unique experiences that may otherwise be difficult to recreate like flying over ancient Egypt as a bird. These experiences often showcase highly realistic graphics, intuitive interactions and unique avatar embodiment scenarios with the help of various tracking sensors, high definition graphic displays, sound systems, etc. The liter...
Body perception has been shown to directly influence perception and action; and to be highly adaptiv...
International audienceThe creation of realistic self-avatars that users identify with is important f...
The creation or streaming of photo-realistic self-avatars is important for virtual reality applicati...
The field of Virtual Reality (VR) has seen a steady exponential uptake in the last decade and is bei...
Waltemate T, Gall D, Roth D, Botsch M, Latoschik ME. The Impact of Avatar Personalization and Immers...
Newer technology allows for more realistic virtual environments by providing visual image quality th...
Newer technology is allowing for virtual environments to become more realistic by providing visual i...
According to the functional approach to the perception of spatial layout, angular optic variables th...
An increasing number of our interactions are mediated through e-technologies. In order to enhance th...
We explored how viewing ones anthropometric virtual avatar would affect the viewers self-body percep...
Previous research indicates that the size of the own body affects the judgment of objects’ size, dep...
A plausible assumption is that self-avatars increase the realism of immersive virtual environments (...
A rendering of a representation of one's own body in a head mounted display (HMD) virtual environmen...
So far in my research studies with virtual reality I have focused on using body and hand motion trac...
Introduction: The affordances available to an individual are scaled to the individual’s body. This s...
Body perception has been shown to directly influence perception and action; and to be highly adaptiv...
International audienceThe creation of realistic self-avatars that users identify with is important f...
The creation or streaming of photo-realistic self-avatars is important for virtual reality applicati...
The field of Virtual Reality (VR) has seen a steady exponential uptake in the last decade and is bei...
Waltemate T, Gall D, Roth D, Botsch M, Latoschik ME. The Impact of Avatar Personalization and Immers...
Newer technology allows for more realistic virtual environments by providing visual image quality th...
Newer technology is allowing for virtual environments to become more realistic by providing visual i...
According to the functional approach to the perception of spatial layout, angular optic variables th...
An increasing number of our interactions are mediated through e-technologies. In order to enhance th...
We explored how viewing ones anthropometric virtual avatar would affect the viewers self-body percep...
Previous research indicates that the size of the own body affects the judgment of objects’ size, dep...
A plausible assumption is that self-avatars increase the realism of immersive virtual environments (...
A rendering of a representation of one's own body in a head mounted display (HMD) virtual environmen...
So far in my research studies with virtual reality I have focused on using body and hand motion trac...
Introduction: The affordances available to an individual are scaled to the individual’s body. This s...
Body perception has been shown to directly influence perception and action; and to be highly adaptiv...
International audienceThe creation of realistic self-avatars that users identify with is important f...
The creation or streaming of photo-realistic self-avatars is important for virtual reality applicati...