In virtual reality, visual speed is usually underestimated relative to locomotor speed. Here we investigated how physical activity and fitness affect perceived visual speed when running in a treadmill-mediated virtual environment. Thirty healthy participants (ten sedentary individuals, ten team sport players and ten expert runners) ran on a treadmill at two different speeds (8, 12km/h) in front of a moving virtual scene. Participants were asked to match the speed of the visual scene to their running speed (i.e. treadmill speed), indicating for each trial whether the scene was moving slower or faster than the treadmill. The speed of the visual scene was adjusted according to the participant’s response using a staircase until visual and runni...
We have demonstrated that changes in the perceptual-motor calibration of human locomotion in a real ...
International audienceWe investigated how the presentation and the manipulation of an optical flow w...
We investigated how the presentation and the manipulation of an optical flow while running on a trea...
In virtual reality, visual speed is usually underestimated relative to locomotor speed. Here we inve...
In virtual reality, visual speed is usually underestimated relative to locomotor speed. Here we inv...
International audienceWe investigated how visual and kinaesthetic/efferent information is integrated...
We investigated how visual and kinaesthetic/efferent information is integrated for speed perception ...
International audienceWe investigated how the size of the horizontal field of view (FoV) affects vis...
Human locomotion is known to be influenced by observation of another person's gait. For example, ath...
International audienceThe recent development of virtual reality (VR) devices such as head mounted di...
This paper describes the use of a treadmill-based virtual environment (VE) to investigate the influe...
This paper describes the use of a treadmill-based virtual environment (VE) to investigate the influe...
This paper describes the use of a treadmill-based virtual environment (VE) to investigate the influe...
We have demonstrated that changes in the perceptual-motor calibration of human locomotion in a real ...
International audienceWe investigated how the presentation and the manipulation of an optical flow w...
We investigated how the presentation and the manipulation of an optical flow while running on a trea...
In virtual reality, visual speed is usually underestimated relative to locomotor speed. Here we inve...
In virtual reality, visual speed is usually underestimated relative to locomotor speed. Here we inv...
International audienceWe investigated how visual and kinaesthetic/efferent information is integrated...
We investigated how visual and kinaesthetic/efferent information is integrated for speed perception ...
International audienceWe investigated how the size of the horizontal field of view (FoV) affects vis...
Human locomotion is known to be influenced by observation of another person's gait. For example, ath...
International audienceThe recent development of virtual reality (VR) devices such as head mounted di...
This paper describes the use of a treadmill-based virtual environment (VE) to investigate the influe...
This paper describes the use of a treadmill-based virtual environment (VE) to investigate the influe...
This paper describes the use of a treadmill-based virtual environment (VE) to investigate the influe...
We have demonstrated that changes in the perceptual-motor calibration of human locomotion in a real ...
International audienceWe investigated how the presentation and the manipulation of an optical flow w...
We investigated how the presentation and the manipulation of an optical flow while running on a trea...