THE EFFECTIVENESS OF PEER COUNSELING TO REDUCE ONLINE GAME ADDICTION IN MIDDLE SCHOOL STUDENTS. The ease of using the internet is currently widely used by teenagers to operate online games. Online games are games that can be played together through a network. The high frequency of online game usage results in teens experiencing online game addiction. Friends are people outside the family who can provide comfort for teenagers. Through peer counseling, they hope to be able to exchange ideas and assess which actions are necessary or not to take. The purpose of this study is to test the effectiveness of peer counseling to reduce online game addiction in students. The method used in this research is experimental research. The design of th...
Abstrack:Â This research is directed to find the factors that cause the rise of online games among s...
This study aims to determine the online game addiction profile for classroom students VIII SMPN 4 Ta...
Online games are games where many people can play at the same time through online communication netw...
THE EFFECTIVENESS OF PEER COUNSELING TO REDUCE ONLINE GAME ADDICTION IN MIDDLE SCHOOL STUDENT...
Research conducted directly in schools showed that several students experienced moderate and hi...
This research is Classroom Action Research aims to reduce online gaming addictionthrough group couns...
The problem of online game addiction demands public attention. Currently, many studies tend to be fo...
Online games are games that are connected to the internet, one of which is very much in demand from ...
The entertainment and game features presented on the Internet (Interconnection-networkin) are social...
The incidence of online game addiction in teenagers of Indonesia is increasing every year. This lead...
Adolescent who got some addiction of online game has negative cognition. The research goal is to kno...
Banyaknya remaja yang bermain game online di Komplek KPN Pagaruyung Batusangkar. Tujuan penelitian i...
The purpose of this research is to know the guidance and counseling program in overcoming the proble...
Adolescent who got some addiction of online game has negative cognition. The research goal is to kno...
The phenomenon of online games addiction is currently rife in adolescents. This study aims to descri...
Abstrack:Â This research is directed to find the factors that cause the rise of online games among s...
This study aims to determine the online game addiction profile for classroom students VIII SMPN 4 Ta...
Online games are games where many people can play at the same time through online communication netw...
THE EFFECTIVENESS OF PEER COUNSELING TO REDUCE ONLINE GAME ADDICTION IN MIDDLE SCHOOL STUDENT...
Research conducted directly in schools showed that several students experienced moderate and hi...
This research is Classroom Action Research aims to reduce online gaming addictionthrough group couns...
The problem of online game addiction demands public attention. Currently, many studies tend to be fo...
Online games are games that are connected to the internet, one of which is very much in demand from ...
The entertainment and game features presented on the Internet (Interconnection-networkin) are social...
The incidence of online game addiction in teenagers of Indonesia is increasing every year. This lead...
Adolescent who got some addiction of online game has negative cognition. The research goal is to kno...
Banyaknya remaja yang bermain game online di Komplek KPN Pagaruyung Batusangkar. Tujuan penelitian i...
The purpose of this research is to know the guidance and counseling program in overcoming the proble...
Adolescent who got some addiction of online game has negative cognition. The research goal is to kno...
The phenomenon of online games addiction is currently rife in adolescents. This study aims to descri...
Abstrack:Â This research is directed to find the factors that cause the rise of online games among s...
This study aims to determine the online game addiction profile for classroom students VIII SMPN 4 Ta...
Online games are games where many people can play at the same time through online communication netw...