From the Washington University Senior Honors Thesis Abstracts (WUSHTA), 2017. Published by the Office of Undergraduate Research. Joy Zalis Kiefer, Director of Undergraduate Research and Associate Dean in the College of Arts & Sciences; Lindsey Paunovich, Editor; Helen Human, Programs Manager and Assistant Dean in the College of Arts and Sciences Mentor: Rannill Cam
Research on the Rubber Hand Illusion (RHI) has recently begun to explore induced body ownership exer...
2020 Fall.Includes bibliographical references.This study examines the relationship between physical ...
Digital technology has given opportunities for multiple experiences of Self in contemporary society....
From the Washington University Office of Undergraduate Research Digest (WUURD), Vol. 12, 05-01-2017....
Thesis: S.M., Massachusetts Institute of Technology, Department of Comparative Media Studies, 2015.C...
In this paper, I argue that virtual manifestations of selfhood in VR environments have a transformat...
The research presented here explores the impact of virtual reality (VR) and virtual embodiment techn...
For several decades, researchers have explored the existence of the virtual self, or digital embodim...
Virtual Reality (VR) is considered the next major communication tool and its potential has been desc...
Virtual worlds are impacting on the lives of millions of people, reaching from communication to educ...
The purpose of this exploratory case study was to determine what characteristics in a virtual game c...
The ability to construct imaginative, computational self-representations such as characters in games...
Avatars and virtual worlds have become commonplace across the Internet in recent years through the d...
This paper focuses on the reasons for, and consequences of, expanding our notions of human embodimen...
Previous research shows that virtual reality perspective-taking experiences (VRPT) can increase pros...
Research on the Rubber Hand Illusion (RHI) has recently begun to explore induced body ownership exer...
2020 Fall.Includes bibliographical references.This study examines the relationship between physical ...
Digital technology has given opportunities for multiple experiences of Self in contemporary society....
From the Washington University Office of Undergraduate Research Digest (WUURD), Vol. 12, 05-01-2017....
Thesis: S.M., Massachusetts Institute of Technology, Department of Comparative Media Studies, 2015.C...
In this paper, I argue that virtual manifestations of selfhood in VR environments have a transformat...
The research presented here explores the impact of virtual reality (VR) and virtual embodiment techn...
For several decades, researchers have explored the existence of the virtual self, or digital embodim...
Virtual Reality (VR) is considered the next major communication tool and its potential has been desc...
Virtual worlds are impacting on the lives of millions of people, reaching from communication to educ...
The purpose of this exploratory case study was to determine what characteristics in a virtual game c...
The ability to construct imaginative, computational self-representations such as characters in games...
Avatars and virtual worlds have become commonplace across the Internet in recent years through the d...
This paper focuses on the reasons for, and consequences of, expanding our notions of human embodimen...
Previous research shows that virtual reality perspective-taking experiences (VRPT) can increase pros...
Research on the Rubber Hand Illusion (RHI) has recently begun to explore induced body ownership exer...
2020 Fall.Includes bibliographical references.This study examines the relationship between physical ...
Digital technology has given opportunities for multiple experiences of Self in contemporary society....