This dataset consists of the predictors of an online gamified professional development programme adoption for academic staffs. The data includes 32 responses from academic staffs in Malaysia. The content validation processes through Content Validity Ratio (CVR) and Content Validity Index (CVI) were applied. The data was assessed through the internal consistency reliability, convergent validity and discriminant validity
This study aims at designing and validating the questionnaire as an instrument to assess the lecture...
Gamification of marketing is a fast-growing phenomenon and an innovation for mobile marketing. Gamif...
Increasing numbers of educational institutions are adopting an online approach to teaching and learn...
This dataset consists of the predictors of an online gamified professional development programme ado...
This data set is aimed to be published in Data In Brief. This dataset contains the feedback from 7 e...
This data set is aimed to be published in Data In Brief. This dataset contains seven stages of conce...
This data set consists of list of experts' information that are involved in validating research's as...
Validation is crucial in ensuring that the results obtained are reliable in addressing the problem o...
Background and Objective: E-learning has become an increasingly popular learning approach in higher ...
Gamification refers to transforming the environment to become more game-like to produce a positive e...
Practical assessment instruments are commonly used in the workplace and educational environments to ...
M. Phil. (Industrial Psychology)Orientation: Assessment centres (ACs) are a popular method of assess...
The objective of this study is to develop and validate a scale that would evaluate self-regulated le...
Knowledge sharing is important activity for create a new knowledge. Information technology today bri...
The purpose of this study was to evaluate the face and content validity of an instrument that had be...
This study aims at designing and validating the questionnaire as an instrument to assess the lecture...
Gamification of marketing is a fast-growing phenomenon and an innovation for mobile marketing. Gamif...
Increasing numbers of educational institutions are adopting an online approach to teaching and learn...
This dataset consists of the predictors of an online gamified professional development programme ado...
This data set is aimed to be published in Data In Brief. This dataset contains the feedback from 7 e...
This data set is aimed to be published in Data In Brief. This dataset contains seven stages of conce...
This data set consists of list of experts' information that are involved in validating research's as...
Validation is crucial in ensuring that the results obtained are reliable in addressing the problem o...
Background and Objective: E-learning has become an increasingly popular learning approach in higher ...
Gamification refers to transforming the environment to become more game-like to produce a positive e...
Practical assessment instruments are commonly used in the workplace and educational environments to ...
M. Phil. (Industrial Psychology)Orientation: Assessment centres (ACs) are a popular method of assess...
The objective of this study is to develop and validate a scale that would evaluate self-regulated le...
Knowledge sharing is important activity for create a new knowledge. Information technology today bri...
The purpose of this study was to evaluate the face and content validity of an instrument that had be...
This study aims at designing and validating the questionnaire as an instrument to assess the lecture...
Gamification of marketing is a fast-growing phenomenon and an innovation for mobile marketing. Gamif...
Increasing numbers of educational institutions are adopting an online approach to teaching and learn...