International audienceUnlike the traditional media, where users are mere passive consumers of creative contents, digital innovations such as virtual worlds (VWs) empower individuals to also produce online creative contents. Such individuals expend considerable time, energy, and creative effort in producing these user generated contents (UGCs). Despite the voluminous production of such creative contents, the motivations for these VW user-creators remain unclear. Few recent studies have highlighted the role of a supportive legal climate in fostering creativity amongst such user-creators. Yet, from a theoretical standpoint, the implications of such a proposition remain empirically untested. In this research-in-progress paper, grounding our arg...
This article considers the current licensing regime used to control the exploitation of copyright pr...
Video games incentivise creativity and cultural participation via play. This Play/Write phenomenon, ...
The new industry of Massively Multi-Player Online Role-Playing Games (MMORPGs) brings together two s...
International audienceUnlike the traditional media, where users are mere passive consumers of creati...
International audienceUnlike the traditional media, where users are mere passive consumers of creati...
Virtual worlds have moved from being a geek topic to one of mainstream academic interest. This trans...
This Article proposes measures that attempt to strike the balance between creation and access. The v...
This Article proposes measures that attempt to strike the balance between creation and access. The v...
This Article proposes measures that attempt to strike the balance between creation and access. The v...
This Article proposes measures that attempt to strike the balance between creation and access. The v...
Video game-related user-generated content (UGC) is a relatively new phenomenon but has already prove...
Over the past several years scholars have wrestled with how property rights in items created in virt...
Over the past several years scholars have wrestled with how property rights in items created in virt...
Personality rights and property rights are not adequately protected by End User License Agreements (...
This article considers the current licensing regime used to control the exploitation of copyright pr...
This article considers the current licensing regime used to control the exploitation of copyright pr...
Video games incentivise creativity and cultural participation via play. This Play/Write phenomenon, ...
The new industry of Massively Multi-Player Online Role-Playing Games (MMORPGs) brings together two s...
International audienceUnlike the traditional media, where users are mere passive consumers of creati...
International audienceUnlike the traditional media, where users are mere passive consumers of creati...
Virtual worlds have moved from being a geek topic to one of mainstream academic interest. This trans...
This Article proposes measures that attempt to strike the balance between creation and access. The v...
This Article proposes measures that attempt to strike the balance between creation and access. The v...
This Article proposes measures that attempt to strike the balance between creation and access. The v...
This Article proposes measures that attempt to strike the balance between creation and access. The v...
Video game-related user-generated content (UGC) is a relatively new phenomenon but has already prove...
Over the past several years scholars have wrestled with how property rights in items created in virt...
Over the past several years scholars have wrestled with how property rights in items created in virt...
Personality rights and property rights are not adequately protected by End User License Agreements (...
This article considers the current licensing regime used to control the exploitation of copyright pr...
This article considers the current licensing regime used to control the exploitation of copyright pr...
Video games incentivise creativity and cultural participation via play. This Play/Write phenomenon, ...
The new industry of Massively Multi-Player Online Role-Playing Games (MMORPGs) brings together two s...