Online gaming is a relatively modern phenomenon that is not older than 20 years. Most online players speak English in some form, either by talking or writing. The two games, 'World of Warcraft' and 'Counterstrike' have taken over the gaming-world and the gamers' language has found its way right into the dictionary. The aim of the study was to examine how meanings of language change or evolve in the context of online video game playing. In this study, two gameplay videos were transcribed and analysed both qualitatively and quantitatively. Gaming words were identified through calculating word frequency in terms of types and tokens, and these identified words were then analysed qualitatively. The result contains three categories: Contextual Me...
This small‐scale case‐study used research processes inherent in Grounded Theory to identify and expl...
This study proposes a procedural analysis on the implementation of ludic linguistics to analyze gami...
© 2014 Dr. Sarinya KhattiyaThe intent of this study is to examine computer-mediated discourse (CMD) ...
Online gaming is a relatively modern phenomenon that is not older than 20 years. Most online players...
This study examined the language used by players in the online game Valorant. Gaming language develo...
This essay investigates 20 gaming words generally present in the genres of Massively Multiplayer Onl...
The language used in Massively Multiplayer Online Role Playing Games (or MMORPGs) is a form of compu...
This thesis deals with the language of players of video games, especially computer games. The langua...
The aim of this essay is to distinguish whether the activity of playing video and online computer ga...
Over much of the world, contemporary communicative practices are mediated by a wide range of digital...
The paper makes some remarks about the language variety spoken and written in online gaming communit...
The paper makes some remarks about the language variety spoken and written in online gaming communit...
The purpose of this essay is to identify functional shifts and semantic changes in the Massively Mul...
The title of this study is “Terminology in Massive Multiplayer Online Role Playing Game”.The main pu...
Multiplayer online games form complex semiotic ecologies that include game-generated texts, player-t...
This small‐scale case‐study used research processes inherent in Grounded Theory to identify and expl...
This study proposes a procedural analysis on the implementation of ludic linguistics to analyze gami...
© 2014 Dr. Sarinya KhattiyaThe intent of this study is to examine computer-mediated discourse (CMD) ...
Online gaming is a relatively modern phenomenon that is not older than 20 years. Most online players...
This study examined the language used by players in the online game Valorant. Gaming language develo...
This essay investigates 20 gaming words generally present in the genres of Massively Multiplayer Onl...
The language used in Massively Multiplayer Online Role Playing Games (or MMORPGs) is a form of compu...
This thesis deals with the language of players of video games, especially computer games. The langua...
The aim of this essay is to distinguish whether the activity of playing video and online computer ga...
Over much of the world, contemporary communicative practices are mediated by a wide range of digital...
The paper makes some remarks about the language variety spoken and written in online gaming communit...
The paper makes some remarks about the language variety spoken and written in online gaming communit...
The purpose of this essay is to identify functional shifts and semantic changes in the Massively Mul...
The title of this study is “Terminology in Massive Multiplayer Online Role Playing Game”.The main pu...
Multiplayer online games form complex semiotic ecologies that include game-generated texts, player-t...
This small‐scale case‐study used research processes inherent in Grounded Theory to identify and expl...
This study proposes a procedural analysis on the implementation of ludic linguistics to analyze gami...
© 2014 Dr. Sarinya KhattiyaThe intent of this study is to examine computer-mediated discourse (CMD) ...